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Halo: CE Map Remakes (Not Natural/Bridge Room)
By:SEspider
Date: 5/24/13 2:15 am
In Response To: Halo: CE Map Remakes... (Jackal Island) (SEspider)

: This is going to be a process thread. I'll be posting links to my Fileshare
: as well as image updates to the maps' progress. These maps are meant to
: reflect areas from the original Halo's CAMPAIGN but with changes added for
: Halo4's Matchmaking. These maps will go through a number of changes based
: on feedback from you guys/gals. I'll not be posting this on other websites
: (outside of maybe CommunityCustoms.info). The reason for this is simple.
: You guys are the only ones that actually seem to care enough to test maps
: and give both "FanBoy" and "Compeditive" feedback. You
: are more then welcome to "spread the love" by sharing the map
: and testing it with friends. All I ask is that you NOT make changes to it
: and then repost to another Fileshare. I want to keep changes isolated on
: my end and in this thread. Updates to these maps will be posted in my
: Fileshare with a Version Number (V1.0.2, V1.0.3, etc).

Not Natural
http://www.halowaypoint.com/en-us/players/sespider/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

Very little is known of the first Forerunner "Cave" recorded on P.O.M.C.-117's battle camera. His lack of exploring the environment did not bode well with ONI. A search of ONI A.I. Cortana's data banks also proved useless. At least that's what we were told. But in light of 117'a duties and the emergency of the situation, the oversight was understandable. The "Cave", as it has been called, had very little in terms of structures. Consisting mostly of a single odd path large enough to hold 6 UNSC Pelicans 3 high and 2 wide formation. The path narrowed for no clear reason leaving a unexplained gap that 117'a UBSC Warthog barely cleared at top speed. This path later opened into a enormous room to which the Covenant was guarding. With a seemingly endless drop to the right as well as a similar gap running horizontally down the center of the room, the room seemed pointless. On either side of the center gap were mirrored structures and ramps leading to Forerunner consoles. Bridging the gap was a large hard-light bridge wide and strong enough to easily support a UNSC Scorpion.

This Alpha Halo Forerunner Bridge Room has been recreated for Infinity's War Games. Additional cover has been included as the hard light bridge permanently enabled. Due to a lighting error in the Simulator's code, we were unable to set the lighting "mood" found on the Ring. We are also in the processed of fixing the aesthetics of the map's ceiling and walls and believe to have them corrected before War Games starts this coming Friday.

Game-Types
Team Slayer
FFA
Flood
CTF
Dominion

Vehicles/Random Weapons
Warthogs
Needlers
DMRs
ARs
BRs
Fuel Rod Cannon
Sword


Messages In This Thread

Halo: CE Map Remakes... (Jackal Island)SEspider5/7/13 1:18 pm
     Re: Halo: CE Map Remakes... (Grunt Canyon)SEspider5/7/13 1:51 pm
           Re: Halo: CE Map Remakes... (Grunt Canyon)Mixmasterchief5/7/13 6:20 pm
           Re: Halo: CE Map Remakes... (Grunt Canyon)Sliding Ghost5/8/13 12:24 am
           Re: Halo: CE Map Remakes... (Grunt Canyon)General Vagueness5/10/13 9:39 am
                 Re: Halo: CE Map Remakes... (Grunt Canyon)SEspider5/10/13 12:10 pm
                       Re: Halo: CE Map Remakes... (Grunt Canyon)ChrisTheeCrappy5/10/13 12:49 pm
                             Re: Halo: CE Map Remakes... (Grunt Canyon)SEspider5/10/13 2:22 pm
                             Re: Halo: CE Map Remakes... (Grunt Canyon)General Vagueness5/10/13 6:56 pm
           Re: Halo: CE Map Remakes... (Grunt Canyon)General Vagueness5/11/13 10:42 am
                 Re: Halo: CE Map Remakes... (Grunt Canyon)SEspider5/16/13 6:28 pm
     Re: Halo: CE Map Remakes... (Jackal Island)Mr Daax5/8/13 2:06 pm
           AgreedSEspider5/8/13 5:06 pm
     Re: Halo: CE Map Remakes... (Installation 04)SEspider5/16/13 6:57 pm
           Re: Halo: CE Map Remakes... (Installation 04)ChrisTheeCrappy5/16/13 9:01 pm
           Re: Halo: CE Map Remakes... (Installation 04)General Vagueness5/18/13 8:03 pm
                 Re: Halo: CE Map Remakes... (Installation 04)SEspider5/20/13 5:50 pm
                       Re: Halo: CE Map Remakes... (Installation 04)General Vagueness5/21/13 2:40 pm
                             Installation 4.5 Update ::IMGs::SEspider5/24/13 1:39 am
     Halo: CE Map Remakes (Not Natural/Bridge Room)SEspider5/24/13 2:15 am
     Q & A timeSEspider5/24/13 3:15 am

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