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Fixes Include
-I've fixed the level of a rock near Red Base (cliff edge) that caused players to hit a lip stop in their tracks
-Re-angled Red's Man Cannon (MC) to send them near the front of the Main Structure. However it sends them to the top of the ramp instead of the top floor. Warthog/Mongoose drivers are sent to the top.
-Blue's Man Cannon has been moved a little closer to the same structure. This move sends players to the top of the structure and to it's center wall safely.
- Moved tree that often caused issues for Blue Team that entered their MC.
- The path from blue base to their structure was narrowed to place their MC correctly. The path is still wide enough for a Warthog easily.
-Sniper/Rocket spawns were moved a little to provide more cover for players rushing for them.
-Front cavern of the main structure now has a Green Screen placed in it's wall to give a subtle glow effect and call out (only part of the GS shines through).
-The 3x4 block on the top back of the main structure has been replaced with a 2x3 to allow more elbow room for players.
-Barriers around Red's cliff have been replaced with more clear tall ones.
-Some of the respawns have been re-angled to make location clearer for when players respawn.
-Grass added to Red Base's area to give it more color.
-Map has been set up for the following:
CTF, KOTH, Team Slayer, FFA, Flood (new items added for cover and movement)