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Thanks for the feedback, William.
I most;y heard complaints that Blue Team's Man Cannon didn't send them to the main structure as fast as Red's. After watching the footage I've noticed that this isn't as big an issue as it seems.
1) Red team is thrown to the back of the structure away from the weapon spawn. If I sent Blue to to the top of the structure, then they would get the weapon first. Thus making it not fair.
2) There are ways around this for Blue Team. Just takes a little thinking outside the box to achieve it. Some of which I saw being done.
3) I'm thinking of re-angling the Red's Man Cannon to send them closer to the front. This will force me to do the same for the Blues'. I'll see what I can do.
Another thing I noticed was Nomis taking advantage of the Blue's structure with the DMR. This is what I was hoping for. It forces players off the main structure. I don't mind this happening at all. It greatly helps balance the map. I need to set the map up for other game-types so players can explore it more. The main structure seems to be a magnet for everyone. Even tough it has next to zero cover.
To my surprise, I rarely saw anyone go for the Sniper or Rockets. They are easy to reach for both teams but often ignored. As for the size of the map, it's not all that big. About half the size of the large island (should have built on the Medium island I know). The warthogs and Mongooses help with this as do Sprint and the Man Cannons. So I'm not worried. Spawns didn't seem to be an big issue either. Mostly need to re-angle a few is all.
If possible, I'd like to re-run it this Friday.