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Also have a magic algorithm that disappears any ground geometry inside a structure when you tell Forge that you want those polygons gone. Either you paint the polys or the console works out what to do when you set a property on the object. I don't care exactly how it's implemented.
Therefore you can make caves and entrances into them.
| Podtacular 361: Forgetacular | pete_the_duck | 4/16/13 8:50 am |
| Re: Podtacular 361: Forgetacular | SEspider | 4/17/13 1:44 am |
| Forgot something | SEspider | 4/17/13 1:54 am |
| My one thing? | SEspider | 4/17/13 2:25 am |
| Re: Podtacular 361: Forgetacular | uberfoop | 4/17/13 2:52 am |
| ...Whoops, didn't mean to hit post. | uberfoop | 4/17/13 2:57 am |
| Re: Podtacular 361: Forgetacular | RC Master | 4/17/13 1:36 pm |
| Also, Halo 5 forge... | RC Master | 4/17/13 1:50 pm |
| Unnatural formations | scarab | 4/17/13 5:22 pm |
| Re: Unnatural formations | Stephen L. (SoundEffect) | 4/17/13 11:27 pm |