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Also have a magic algorithm that disappears any ground geometry inside a structure when you tell Forge that you want those polygons gone. Either you paint the polys or the console works out what to do when you set a property on the object. I don't care exactly how it's implemented.
Therefore you can make caves and entrances into them.
|Podtacular 361: Forgetacular||pete_the_duck||4/16/13 8:50 am|
|Re: Podtacular 361: Forgetacular||SEspider||4/17/13 1:44 am|
|Forgot something||SEspider||4/17/13 1:54 am|
|My one thing?||SEspider||4/17/13 2:25 am|
|Re: Podtacular 361: Forgetacular||uberfoop||4/17/13 2:52 am|
|...Whoops, didn't mean to hit post.||uberfoop||4/17/13 2:57 am|
|Re: Podtacular 361: Forgetacular||RC Master||4/17/13 1:36 pm|
|Also, Halo 5 forge...||RC Master||4/17/13 1:50 pm|
|Unnatural formations||scarab||4/17/13 5:22 pm|
|Re: Unnatural formations||Stephen L. (SoundEffect)||4/17/13 11:27 pm|