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: Also have a magic algorithm that disappears any ground geometry inside a
: structure when you tell Forge that you want those polygons gone. Either
: you paint the polys or the console works out what to do when you set a
: property on the object. I don't care exactly how it's implemented.
: Therefore you can make caves and entrances into them.
Geomod technology from the original Red Faction days...
Podtacular 361: Forgetacular | pete_the_duck | 4/16/13 8:50 am |
Re: Podtacular 361: Forgetacular | SEspider | 4/17/13 1:44 am |
Forgot something | SEspider | 4/17/13 1:54 am |
My one thing? | SEspider | 4/17/13 2:25 am |
Re: Podtacular 361: Forgetacular | uberfoop | 4/17/13 2:52 am |
...Whoops, didn't mean to hit post. | uberfoop | 4/17/13 2:57 am |
Re: Podtacular 361: Forgetacular | RC Master | 4/17/13 1:36 pm |
Also, Halo 5 forge... | RC Master | 4/17/13 1:50 pm |
Unnatural formations | scarab | 4/17/13 5:22 pm |
Re: Unnatural formations | Stephen L. (SoundEffect) | 4/17/13 11:27 pm |