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Also, Halo 5 forge...
By:RC Master
Date: 4/17/13 1:50 pm
In Response To: Re: Podtacular 361: Forgetacular (RC Master)

Another thing I'd REALLY like to see - that still needs a technical solution due to collision detection apparently - is dynamic scaling of objects.

So instead of having a block 1x1, block 2x2, block 3x5 or whatever, you just have a 'cube' object and can make it large and flat, or tall and thin, or big and wide. Then you either have plain-ish or nicely repeating patterns on the objects (preferably a choice).

Repeat the idea for other objects like bridges (use just one long piece rather than repeated pieces), cones, hexagons... whatever.

You want a big flat floor? No need to drop down your grid then start placing blocks - just lock a cube in place and scale it in the X and Y axises. No more having to use another piece just to fill in a little gap in your wall - you just scale the wall a little bigger.

That would blow my mind.

Messages In This Thread

Podtacular 361: Forgetacularpete_the_duck4/16/13 8:50 am
     Re: Podtacular 361: ForgetacularSEspider4/17/13 1:44 am
           Forgot somethingSEspider4/17/13 1:54 am
                 My one thing?SEspider4/17/13 2:25 am
           Re: Podtacular 361: Forgetacularuberfoop4/17/13 2:52 am
                 ...Whoops, didn't mean to hit post.uberfoop4/17/13 2:57 am
     Re: Podtacular 361: ForgetacularRC Master4/17/13 1:36 pm
           Also, Halo 5 forge...RC Master4/17/13 1:50 pm
                 Unnatural formationsscarab4/17/13 5:22 pm
                       Re: Unnatural formationsStephen L. (SoundEffect)4/17/13 11:27 pm

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