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Re: Podtacular 361: Forgetacular
By:SEspider
Date: 4/17/13 1:44 am
In Response To: Podtacular 361: Forgetacular (pete_the_duck)

I always lock everything before placing spawns. Because on maps like Forge Island, Spawns are so hard to see that I tend to accidentally select the wrong object.

I looooove Player Trait Zones. It allows forgers to basically add Game-Type properties to maps without needing to include a custom game-type just for that one map. It's not perfect by any stretch but it helps a great deal. One PTZ allows us to remove can armor abilities, remove/adjust weapon properties, adjust damage, speed, player colors, etc. And best of all, we can assign them to certain game-types while keeping them out of others. I love 'em. Now if only we could adjust gametypes within a map's Start menu, then it'll be AWESOME.

Magnets? Love and hate

Duplication? LOVE IT

Dynamic Lighting? Love it to a point but not needed very much. Nothing that can't be done in real time without having to "generate" it each time. Other games don't need to generate it all the time. Why does Halo?

Trees? YES

Rocks? Love / Hate

Dynamic Buttons/DOORS? WISH WE HAD THEM.
Really funny that we want/need them in a game where it's Campaign and Spartain Ops missions seems to be focused on them a great deal. lol

Forge Island is a great map that has next to no restrictions on it. WAY BETTER then the others due to the push boundaries and pointless kill zones and Camo Walls. But it STILL DON'T HAVE CONSISTENT FLAT EVEN TERRAIN. Why are the islands so freakin far apart? And why are they at different heights? And all that water but no beach in sight? Come On. OH. And put items BACK TO THEIR CORRECT SPOTS IN THE MENU LIST. Rocks and ramps should NOT be under buildings.

PS: Has anyone figured out how/if we can can reach the islands in the distance? We may not be able to stand on them but maybe we Forgers can fake it to give the map some verity. Just a thought.


Messages In This Thread

Podtacular 361: Forgetacularpete_the_duck4/16/13 8:50 am
     Re: Podtacular 361: ForgetacularSEspider4/17/13 1:44 am
           Forgot somethingSEspider4/17/13 1:54 am
                 My one thing?SEspider4/17/13 2:25 am
           Re: Podtacular 361: Forgetacularuberfoop4/17/13 2:52 am
                 ...Whoops, didn't mean to hit post.uberfoop4/17/13 2:57 am
     Re: Podtacular 361: ForgetacularRC Master4/17/13 1:36 pm
           Also, Halo 5 forge...RC Master4/17/13 1:50 pm
                 Unnatural formationsscarab4/17/13 5:22 pm
                       Re: Unnatural formationsStephen L. (SoundEffect)4/17/13 11:27 pm

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