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: -The cinematics were the worst part for me. The motion-capture they employed
: captured none of the actual characters. Master Chief didn't feel like a
: stoic soldier in heavy armor, etc. (some would say, 'at least it's better
: than what was there,' but I would disagree - what was there meshed with
: the overall style of the game.
: -The random use of Reach and Halo 3 assets shoved onto the old animation
: skeletons to replace the character and vehicles without actually looking
: at the original's designs and recreating those. Weird randomly-colored
: Elite Majors, Bumblebee pilots wearing Halo 3 armor while the marines wore
: Reach armor... There was no consistency. Master Chief's armor turned out
: alright. I don't know who they were looking at when they recreated Sgt.
: Johnson.
: -A number of the environments, especially the Forerunner structures veered
: way too far from the original designs and just felt random. Instead of
: uprez-ing and preserving what was there, they replaced the smooth designs
: with as many details as possible and flashy textures. Metal looked like
: human-made plastic instead of the minimalistic, seamless stone-metal of
: the original. The Halo ring is course, the biggest monument to this.
: Overall - they changed instead of preserved . I know I'm in the minority
: and I know others haven't stared as closely at the originals' details for
: a decade like me, so I know I won't be convincing anyone. Most people
: probably don't even notice the little things that drive me crazy. It's
: just when it comes to preserving art, I get stupidly stubborn. I would
: rather have had a complete reboot, so the originals would remain a space
: apart.
I guess the reason why I wasn't bothered by it as much is just because it didn't replace the original. You can go out and buy a copy (I bought another copy of Halo: CE at Best Buy two years ago), and it's still in Anniversary as well. It's not like Star Wars, where it's nearly impossible to find a version that hasn't been toyed with.
The game should've been handled with more attention to detail, but my perspective of the game is if it was made to create a sort of continuity between CE and Reach. There are some people that prefer that, and there are those that do not. Personally, I think it's kinda neat to go from one game to the next with the visuals looking very similar.
Although, I agree with you on the cutscenes. Those were horrid. If they were going to re-do the cutscenes, they should've re-done them well. instead of trying to make it like the first game's scenes with mo-cap, try some different compositions or lighting techniques. Give the game some new depth and life.
Mo-cap just didn't fit the rest of the game because the animations in the game were created using older techniques. Really, they should've re-constructed a lot of the older animations, update them slightly, just to make them fit with the cutscenes. It also creates a pretty strong disconnect when you're playing in order from Reach to CEA. The animations are obviously from a different era of video gaming, and that makes it a bit jarring.
I might get a lot of flak for saying this, but I actually strongly dislike the interior structures in CE, and I was glad to see them changed up a bit in CEA. I know it's an older game, and you have to use your imagination and all that, but I still don't like them. Too basic.