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: -The cinematics were the worst part for me. The motion-capture they employed
: captured none of the actual characters. Master Chief didn't feel like a
: stoic soldier in heavy armor, etc. (some would say, 'at least it's better
: than what was there,' but I would disagree - what was there meshed with
: the overall style of the game.
: -The random use of Reach and Halo 3 assets shoved onto the old animation
: skeletons to replace the character and vehicles without actually looking
: at the original's designs and recreating those. Weird randomly-colored
: Elite Majors, Bumblebee pilots wearing Halo 3 armor while the marines wore
: Reach armor... There was no consistency. Master Chief's armor turned out
: alright. I don't know who they were looking at when they recreated Sgt.
: Johnson.
: -A number of the environments, especially the Forerunner structures veered
: way too far from the original designs and just felt random. Instead of
: uprez-ing and preserving what was there, they replaced the smooth designs
: with as many details as possible and flashy textures. Metal looked like
: human-made plastic instead of the minimalistic, seamless stone-metal of
: the original. The Halo ring is course, the biggest monument to this.
: Overall - they changed instead of preserved . I know I'm in the minority
: and I know others haven't stared as closely at the originals' details for
: a decade like me, so I know I won't be convincing anyone. Most people
: probably don't even notice the little things that drive me crazy. It's
: just when it comes to preserving art, I get stupidly stubborn. I would
: rather have had a complete reboot, so the originals would remain a space
: apart.
If there was a self-help group for this, I'd be right there with ya, buddy. I know exactly what you mean by all that.