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What Halo "is," even with just its original iteration, is different for everyone. The clearest example is folks who care only for Campaign or Multiplayer and have no care for the other. Completely different ideas of what defines Halo. As long as Multiplayer is pleasing, someone who only cares about Multiplayer will feel that Halo is intact, even if the Campaign is a mess to all the Campaign fans.
Additionally, Joseph Staten remarked himself that this game is a greater fulfillment of what the general vision of Halo was two decades ago. Is Halo defined by what was delivered, or what it was supposed to be? If a studio decided to make their next game more in line with their original vision and folks responded poorly...what "is" that series? Who gets to decide? Should the studio be forced to create things that the public feels fits their expectations formed from what has been well received? Or should they get to dictate what they feel is a proper expansion of that vision?
I loved Assassin's Creed. The formula got old for me after Black Flag. Origins changed the formula significantly, and it was alright, but then Odyssey came along as is now my favorite Assassin's Creed, having dethroned AC2 as my previous favorite. I'm okay with things evolving because that gives it the possibility to become something new that I can enjoy while still being a part of something old I enjoy. Yes, that also runs the risk of me not liking where it's going, but that's okay too. I value the developers' right to define their own series; even if ownership changes hands, the creators get to dictate what they want it to be. After all, if I want to play the games that I believe are most exemplar of the series, I can always just play those.
Hell, I even liked Halo 5's sandbox changes. I understand why some did not and also how it made the Multiplayer a bit more difficult for the average player, but I also felt that they made playing as a Spartan more closely resemble how they were portrayed in the books. As story and lore were my bread and butter, that felt like "Halo" to me.
Anyway, did not mean to go on a long rant about this. tl;dr: I think it's fine for games to grow and evolve into something different if the studio still feels it's in the spirit of their franchise. We're free to not like it and move on if we no longer like it.