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Speaking for myself; No. not in the slightest.
I enjoyed myself while playing the campaign. But it’s all the same. I can just walk out into the open world and find enemy encounters that are exactly like 99% of the campaign mission encounters. There’s no “mongoose rush against a scarab” like in Halo 3, or “fight through High Charity while it gets overrun by Flood” segment, or “crazy vehicle battle against 2 scarabs”… no real “set pieces”, for lack of a better term. The closest we get to that sort of thing are the boss fights, but they’re nothing special enough for me to want to replay them. Most of the story missions in this game are either walking through an indoor environment, fighting small groups of enemies along the way, or open-world “clear the enemy base” style missions, which are fun but very repetitive and “same-y”.
There is 1 specific sequence that I wouldn’t mind playing again (no spoilers), but it’s very late in the campaign, and the only reason I’d like to replay it is because it was so obviously designed to be a cool co-op experience, and yet somehow this game shipped without co-op. That fact totally blows my mind. In many ways, the open-world elements of this game are like a co-op halo player’s dream come true! I know co-op is being patched in, but I’m afraid by the time it’s available, the vast majority of players will have moved on. I beat the campaign, found most of the collectables, and I have zero motivation to play anymore. Again, I enjoyed my time with the campaign. There’s a lot to like about it. But I just don’t find any reason to go back and revisit any of it.