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: I spent many many hours playing Halo 1 over XBC and while there would be lag
: if one was not the host, the lag was very predictable unlike Halo 2 over
: Xbox live. When we had a party of 5 playing Halo 2 2 versus 3, the team of
: 2 would always lose over Xbox live but always win over XBC no matter who
: was the host. The BR and any latency favored the smaller party via system
: link net code vs Xbox live.
I'd suspect even custom games will run on the dedicated servers, because otherwise the issue of Halo 1's netcode becomes an issue again. You shouldn't need to worry about the latency with this though; the idea of having the game run on a dedicated server is that each person is roughly equal distance from the host rather than one person being host and being at 0ms ping and everyone else being roughly equ-distant from them. Level playing field, so to speak.