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And multiplayer! Well that was the challenge. We ached over this one. Do we build peer-to-peer netcode for Halo 1 and simply update the graphics? Do we disrupt the Halo: Reach player base and community ecology? Or do we invest in the loyalty of those players, and the amazing new features Reach has brought to the table? It was a super hard decision, but ultimately the thing that tipped the balance in Reach’s favor was this simple fact: If we added netcode to Halo CE’s console gameplay, it would change it irrevocably. It would NOT be the same game you remembered – it would be a compromised vision of it, with the pros and cons that lag, latency and more can bring. Oh, and everyone would whore the pistol 24/7.
I just don't get how having H1 MP on XBL was such a huge obstacle only three years ago, and now we're actually getting it totally unchanged, in the original engine. I'd like to know exactly why this was the case. Were the excuses we got in 2011 just PR spin to get people to stop asking, and rather there were just other insurmountable technical issues with the 360 and/or with XBL as it existed on that system (or the issues were surmountable, but not in the time needed for HCEA to release when it did)? It just seems weird that something that just three years ago seemed like it would never ever happen For Reasons™ is now happening like it's no big deal from a development standpoint.