The Oni Forum has moved.

You can access the current version at its new location. Old posts are still available via this search form.
Also searchable are the archives for the OniRes forum and the OniShots forum.

Re: Matt's Oni Update 10/13/00
Posted By: ForensicDate: 10/14/00 8:36 p.m.

In Response To: Matt's Oni Update 10/13/00 (Matt)

> - A while back we had these plans to do some cool marketing tie-ins for
> Oni, the sort of things we donít normally do. There was one very cool
> project in the works, and a few days ago a couple of us wondered "Oh
> yeah, whatever happened to that Oni [censored] that [censored] was doing
> back before we got bought out? Is that still gonna happen?" Well, it
> is. :-) I for one am really looking forward to it, and I expect many of
> you will buy more than one. On a related note, it should be a relief to
> some of you that Take 2 is all over this sort of thing and definitely has
> a marketing plan for Oni.

Santa Konoko costumes in time for Halloween? Yes please.

> - Chris Butcher said something that really impressed me: "Everyone
> agrees that our final level is really tough and immensely fun, but so far
> no two people have come up with the same strategy for finishing it."
> How many different ways of finishing are there? One must wonder.

Ooo. Put that in your multiplayer/replayability pipe and smoke it. We're holding you responsible for all your hype, Matt. :)

But some serious commentary... While I enjoyed Deus Ex, it's feature of multiple paths to the same goal was sort of artificial. You could either shoot the guard, or you could take a locked grate that convieniently circumvented it. It all seemed very pre-planned. But a free-form game that lets to choose from a spectrum of styles and paths? Now that would be quite a thing.

(For more psuedo-smart-sounding analysis of this type, visit the Old Man Murray game design discussion board. The only prerequisite for posting is that you MUST have played Half-Life. )

> - You might hear a familiar voice or two in Oni. ;-)

With all the architectural design, this might be the first game where "Frog blast the vent core" could make some kind of sense.

[ Message Index ]


Matt's Oni Update 10/13/00Matt 10/13/00 7:49 p.m.
     Hal la loo-lah diddly dayPico 10/13/00 8:45 p.m.
           Rampant speculationNarcogen 10/14/00 4:00 p.m.
                 Re: Rampant speculationmanga man 10/20/00 4:24 a.m.
                       Re: Rampant speculationDaniel 12/11/00 9:31 a.m.
                             Re: Rampant speculationBachus 12/11/00 4:01 p.m.
     Thanks! ntsarwat 10/13/00 11:14 p.m.
     Re: Matt's Oni Update 10/13/00Dan Rudolph 10/13/00 11:40 p.m.
           Re: Matt's Oni Update 10/13/00Joshua Curtiss 10/16/00 1:09 a.m.
                 Re: Matt's Oni Update 10/13/00Dan Rudolph 10/16/00 8:57 a.m.
     Re: Matt's Oni Update 10/13/00Loren Petrich 10/14/00 4:19 a.m.
           Re: Matt's Oni Update 10/13/00Dan Rudolph 10/14/00 8:45 a.m.
                 Or one made of Silicon! err, implants... (N/T)Bloodthirster 10/14/00 10:58 p.m.
                       Re: Or one made of Silicon! err, implants... (N/T)Chrispy Nacho 10/16/00 10:17 p.m.
                 Re: Matt's Oni Update 10/13/00aneep 10/15/00 7:24 a.m.
                       Re: Matt's Oni Update 10/13/00Dan Rudolph 10/15/00 8:43 a.m.
     Much appreciated, Matt (NT)Foo 10/14/00 9:51 a.m.
     Re: Matt's Oni Update 10/13/00Forensic 10/14/00 8:36 p.m.
           Replayabilitysarwat 10/15/00 11:04 p.m.
                 Re: Jock (OT) **DE SPOILERS**Mark Levin 10/15/00 11:43 p.m.
                       Re: Jock (OT) **DE SPOILERS**ax 10/16/00 1:53 p.m.
                       Re: Jock (OT) **DE SPOILERS**Forensic 10/16/00 2:30 p.m.
                 Re: ReplayabilityForensic 10/16/00 12:29 p.m.
                       Re: Replayabilitysarwat 10/16/00 6:57 p.m.
     My guessesBachus 10/16/00 12:50 p.m.
     Re: Matt's Oni Update 10/13/00BananaFish 10/16/00 1:34 p.m.
           Re: Matt's Oni Update 10/13/00Bachus 10/16/00 2:10 p.m.

Problems? Suggestions? Comments? Email

Oni Central Forum is maintained with WebBBS 4.33.