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Not happening. I understand why it's frustrating—I'm definitely in the same boat as you—but at some point it was inevitable. Having vehicle-based controls made sense for when the Monitor essentially *was* a vehicle to spawn in objects, but now that Forge has dived whole-hog into being a map editor first and foremost controls more conducive to that needed to happen.
Some things like swapping the D-pad controls were less necessary and irksome, but them's the breaks. Even though the controls still don't feel "natural" to me and won't for some time, I can already tell that it's a *better* way of controlling things—especially when it comes to quick and easy rotation.
Future Forge updates: New canvases, structures | davidfuchs | 1/13/16 1:03 pm |
Still no word on new control layouts for Forge? | Gravemind | 1/13/16 1:41 pm |
Re: Still no word on new control layouts for Forge | davidfuchs | 1/13/16 2:35 pm |
Re: Still no word on new control layouts for Forge | General Vagueness | 1/13/16 2:59 pm |
Re: Still no word on new control layouts for Forge | SEspider | 1/15/16 1:38 am |
Re: Still no word on new control layouts for Forge | Gravemind | 1/13/16 6:48 pm |
Git gud... | munky-058 | 1/14/16 11:04 pm |
Re: Git gud... | Gravemind | 1/15/16 3:39 am |
Try using Machinima Mode in Customs | SEspider | 1/15/16 1:44 am |
Re: Try using Machinima Mode in Customs | Gravemind | 1/15/16 2:29 am |
Postscript: I'm not as crazy as I might think | davidfuchs | 1/13/16 2:36 pm |