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: The control abilities are great, but I still fail to see how the control
: layout is better. I mean sure, I don't use the "paint the
: targets" selection ability, but that's because I tried it and it felt
: awkward and I had to pass over a group multiple times and then remember to
: deselect the floor. If it speeds up your Forging, great, but I don't think
: it's worth making vertical movement more cumbersome. I haven't seen any
: other real defense of the new controls that I can remember.
: I also contest the "thems the breaks" view of moving things around,
: it's not like they had to change the d-pad controls or switch X and Y; I
: can't think of why they would even think it would be helpful or useful.
: Speaking of which, can we please, please get an option for vertical
: movement on the triggers? I've been missing analog vertical movement since
: Reach took it away (in Halo 3 you could aim upwards and use the analog
: sticks). I would use that constantly, as opposed to the ability to move or
: turn things slower by holding the trigger down part-way, which I never use
: because of the snap options and precision mode and because everything sort
: of sloppily snaps at small increments when you're going slowly regardless.
: (Has anyone else noticed that? If you go really slow it acts like the Z-fight
: fixer is on. What's really wacky is whether you have it on or not the snap
: is bigger than it feels like it should be and it's not consistent. You can
: move three ticks left and then three ticks right and not have the piece
: where it started.)
This is partly what Gravemind, and myself, have been complaining about.
The vertical controls are A and B. You already know this. Simply hold down the Left trigger and move it.
You know what sucks even more?
Try using the camera controls in Cusoms' Machinima Mode.
The Vertical controls are back on the bumpers!
I just got fairly use to using the new camera controls, in Forge. But if I want to create a few video clips of my map for YouTube, then I have to use the original controls!
What madness is this?! I swear, at times, it's like 343 is purposely trying to troll us.
And it's not just the "tick" movements that are off. Blocks that are the same size and that should fit snugly together, down. Even with Magnets enabled.
Then there's the issue of the Light Baking option not always showing up for objects, when they once did.
To get around the Light Bake glitch, select the object and another (that has it) and it'll show "Mixed". Adjust as needed from there.
| Future Forge updates: New canvases, structures | davidfuchs | 1/13/16 1:03 pm |
| Still no word on new control layouts for Forge? | Gravemind | 1/13/16 1:41 pm |
| Re: Still no word on new control layouts for Forge | davidfuchs | 1/13/16 2:35 pm |
| Re: Still no word on new control layouts for Forge | General Vagueness | 1/13/16 2:59 pm |
| Re: Still no word on new control layouts for Forge | SEspider | 1/15/16 1:38 am |
| Re: Still no word on new control layouts for Forge | Gravemind | 1/13/16 6:48 pm |
| Git gud... | munky-058 | 1/14/16 11:04 pm |
| Re: Git gud... | Gravemind | 1/15/16 3:39 am |
| Try using Machinima Mode in Customs | SEspider | 1/15/16 1:44 am |
| Re: Try using Machinima Mode in Customs | Gravemind | 1/15/16 2:29 am |
| Postscript: I'm not as crazy as I might think | davidfuchs | 1/13/16 2:36 pm |