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Future Forge updates: New canvases, structures
By:davidfuchs
Date: 1/13/16 1:03 pm

From a tweet from Tom French, detailed here:

The talk about an "exciting" return of prebuilt structures makes me wonder if it's not actually structures like we're familiar with in Halo Reach and 4. I dunno if any of you played RollerCoaster Tycoon 3, but among its many great features was an incredibly robust custom content system. It allowed you to save out coasters and import them into other maps... would be very cool if you got a library of created buildings out of primitives you could import in... even cooler if they could behave as embedded or linked objects, so you could customize a base if you needed to for that one map, or make a change and have it globally affect other maps using it. That could be *waaaaay* too much wishful thinking, but it'd certainly be cool! :)


Messages In This Thread

Future Forge updates: New canvases, structuresdavidfuchs1/13/16 1:03 pm
     Still no word on new control layouts for Forge?Gravemind1/13/16 1:41 pm
           Re: Still no word on new control layouts for Forgedavidfuchs1/13/16 2:35 pm
                 Re: Still no word on new control layouts for ForgeGeneral Vagueness1/13/16 2:59 pm
                       Re: Still no word on new control layouts for ForgeSEspider1/15/16 1:38 am
                 Re: Still no word on new control layouts for ForgeGravemind1/13/16 6:48 pm
                       Git gud...munky-0581/14/16 11:04 pm
                             Re: Git gud...Gravemind1/15/16 3:39 am
                       Try using Machinima Mode in CustomsSEspider1/15/16 1:44 am
                             Re: Try using Machinima Mode in CustomsGravemind1/15/16 2:29 am
     Postscript: I'm not as crazy as I might thinkdavidfuchs1/13/16 2:36 pm

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