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: The talk about an "exciting" return of prebuilt structures makes me
: wonder if it's not actually structures like we're familiar with in Halo
: Reach and 4. I dunno if any of you played RollerCoaster Tycoon 3, but
: among its many great features was an incredibly robust custom content
: system. It allowed you to save out coasters and import them into other
: maps... would be very cool if you got a library of created buildings out
: of primitives you could import in... even cooler if they could behave as
: embedded or linked objects, so you could customize a base if you needed to
: for that one map, or make a change and have it globally affect other maps
: using it. That could be *waaaaay* too much wishful thinking, but it'd
: certainly be cool! :)
Per wwm0nkey's post on NeoGAF, evidence that sharable groups might be a thing in development.
http://www.neogaf.com/forum/showpost.php?p=192090741&postcount=1629
Future Forge updates: New canvases, structures | davidfuchs | 1/13/16 1:03 pm |
Still no word on new control layouts for Forge? | Gravemind | 1/13/16 1:41 pm |
Re: Still no word on new control layouts for Forge | davidfuchs | 1/13/16 2:35 pm |
Re: Still no word on new control layouts for Forge | General Vagueness | 1/13/16 2:59 pm |
Re: Still no word on new control layouts for Forge | SEspider | 1/15/16 1:38 am |
Re: Still no word on new control layouts for Forge | Gravemind | 1/13/16 6:48 pm |
Git gud... | munky-058 | 1/14/16 11:04 pm |
Re: Git gud... | Gravemind | 1/15/16 3:39 am |
Try using Machinima Mode in Customs | SEspider | 1/15/16 1:44 am |
Re: Try using Machinima Mode in Customs | Gravemind | 1/15/16 2:29 am |
Postscript: I'm not as crazy as I might think | davidfuchs | 1/13/16 2:36 pm |