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It could perhaps be classed as a type of overacting. Usually you'd see lots of expressions on the face too. I can just imagine the director asking for "More feeling!" I don't know about you, but I suspect my face moves very little as I play (though on rare occasions there have been times when I actually ducked to try and avoid something, having momentarily lost the distinction between the virtual world and the real one). I wonder if anyone's ever taken lots of film of gamers playing, to check out their behaviour.
: I've never really gotten why they often feature games like Halo but change
: the actual sound effects involved. Seems odd there would be any rights
: issues tied to the audio that wouldn't be involved in licensing the video
Maybe the original AR sound just didn't sound stereotypically machine-gunny enough. Or maybe they wanted something more staccato in nature so as not to interfere so much with the actors' voices.
|AOTCR in The Twilight Zone||Rockslider||7/23/13 4:59 pm|
|And also…||Rockslider||7/23/13 6:00 pm|
|Re: AOTCR in The Twilight Zone||davidfuchs||7/23/13 7:35 pm|
|Re: AOTCR in The Twilight Zone||ZackDark||7/23/13 9:06 pm|
|Re: AOTCR in The Twilight Zone||scarab||7/24/13 6:47 pm|
|Re: AOTCR in The Twilight Zone||Rockslider||7/24/13 4:50 pm|
|Re: AOTCR in The Twilight Zone||General Vagueness||7/26/13 1:15 pm|
|Re: AOTCR in The Twilight Zone||Rockslider||7/26/13 4:17 pm|