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It's a tradeoff.
The missile turret in Halo 3/ODST was powerful enough that you could risk going stationary. And the flamethrower is an instant kill versus Flood Pure Forms.
: Yeah but if a game had neither then I wouldn't mind.
I would. =D
: I didn't mind the Hornet's control scheme - though it's been years since I
: flew one. I can't remember how they flew I just remember not having a
: problem with them. Was the problem that you tended to fly towards what you
: where shooting at and had to back up or get too close?
Basically, the Hornet flew like the Banshee with a few tweaks. I recall that it was impossible to strafe a target, and the Falcon's controls are more intuitive.
: I'd prefer them to take cover nearby and have the vehicle not be a target for
: enemy AI. I want there to be a reasonable chance that it will still be
: intact when I get back to it.
I only leave the vehicle when all enemies are dead and there's a really cool weapon I want. To each his own.
I thought dual wielding was a step too far | scarab | 7/6/15 3:50 pm |
Re: I thought dual wielding was a step too far | Dielectric | 7/6/15 5:54 pm |
Re: I thought dual wielding was a step too far | davidfuchs | 7/6/15 8:07 pm |
Re: I thought dual wielding was a step too far | scarab | 7/7/15 1:13 am |
ah, taunt enemy corpse has a lot to answer for *NM* | scarab | 7/7/15 1:05 am |
Re: I thought dual wielding was a step too far | Quirel | 7/8/15 12:59 am |
Re: I thought dual wielding was a step too far | scarab | 7/8/15 2:30 pm |
Re: I thought dual wielding was a step too far | Quirel | 7/9/15 6:34 pm |