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Re: I thought dual wielding was a step too far
By:scarab
Date: 7/8/15 2:30 pm

: What if they received some kind of buff? If you ask me, the turrets that
: lasted beyond Halo 3 were underpowered for their role. They were too
: fragile to stand up to much damage, and mobility is hardly a fair tradeoff
: for the sharply reduced ammunition capacity. If anything, the ability to
: carry around the turret is just a bonus feature that lets you fight on
: after a Wraith mortar takes out the turret.

You are the weakest thing in the game and rely on movement and cover to survive. Turret carrying interferes with both strategies. The major problem isn't that they are too weak or lack ammo, it's that you will die very quickly by holding one.

: Now the Missile Pod and the Flamethrower, those were worth carrying around.

: Ah, but one simple change could have fixed that: Let us carry more than one
: of the same kind of equipment, just like how we can carry three frag
: grenades. It's a happy medium between equipment and armor abilities.

Yeah but if a game had neither then I wouldn't mind.

: The Chopper was awesome.
: The Hornet would have been awesome if it used the Falcon's control scheme.

I didn't mind the Hornet's control scheme - though it's been years since I flew one. I can't remember how they flew I just remember not having a problem with them. Was the problem that you tended to fly towards what you where shooting at and had to back up or get too close?

: The Spectre was awesome, though I would like a different turret and better
: sideseats if it were to return.
: The Revenant was just dandy. It must come back.
: Every single Warthog variant is good and must be integrated into future Halo
: games.

Only if ally AI is fixed.

: -When you're driving a Scorpion, Warthog, Hornet, or any other vehicle with
: passengers, pressing the up button on the D-Pad orders them to dismount if
: you're slow, stationary, or reasonably close to the ground.

: -Pressing down on the D-Pad orders them to stay in the vehicle after you
: dismount.

I'd prefer them to take cover nearby and have the vehicle not be a target for enemy AI. I want there to be a reasonable chance that it will still be intact when I get back to it.

: -Pressing right on the D-Pad orders them to get in the vehicle and drive
: after you dismount.

: -Clicking the thumb stick orders them to focus fire on the enemy your reticle
: is pointing at.

: -Corpse-taunting only happens when all the enemies are killed or no enemies
: are currently focused on you. In addition, there is a four-second delay
: between killing an enemy and shooting the corpse.

: -When a friendly AI is in a jumpseat (Passenger space without a weapon, like
: the bogies on a Scorpion or the passenger seat of a Warthog or Spectre)
: the prompt is "Press X to swap weapons", not "Press X to
: enter vehicle".

Hopefully this sort of stuff has been well looked into, playtested to death and works really sweetly. After all the game now has squad based mechanics so... um, well, perhaps, maybe it's been well thought through. You might imagine that's what would have happened when squad mechanics have been added to a game as important as Halo.


Messages In This Thread

I thought dual wielding was a step too farscarab7/6/15 3:50 pm
     Re: I thought dual wielding was a step too farDielectric7/6/15 5:54 pm
           Re: I thought dual wielding was a step too fardavidfuchs7/6/15 8:07 pm
                 Re: I thought dual wielding was a step too farscarab7/7/15 1:13 am
           ah, taunt enemy corpse has a lot to answer for *NM*scarab7/7/15 1:05 am
     Re: I thought dual wielding was a step too farQuirel7/8/15 12:59 am
           Re: I thought dual wielding was a step too farscarab7/8/15 2:30 pm
                 Re: I thought dual wielding was a step too farQuirel7/9/15 6:34 pm

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