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: Previous Halo games rewarded outwitting your opponent, to a certain degree.
: Halo 4, and now Halo 5, both feel way too much like Call of Duty games,
: which reward whoever gets the first shot off, and have very little
: "down time" between player interactions. I couldn't go five
: seconds from spawning without running into an enemy in the few games of
: Halo 5 I played. Does the target demographic for these games have such
: severe ADD anymore that we can't go more than 5 seconds without being able
: to shoot something?
: (And one other thought -- dear GOD we need to be able to remap controls. I
: tried numerous H5 control schemes - nothing is intuitive. Please let us
: map controls, 343. Please.)
I would definitely say that on its own, the time to kill feels too fast. But that's considering it in a vacuum.
While weapon damage, especially with weapons like the SMG, feel beefed up from Halo 4, the differences to me is that there are a lot more movement options. You can sprint, you can quickly thruster to cover or dash, you could even try a ground pound to quickly drop down a multi-leveled map and possibly escape. This, combined with the lessened auto-aim (this is something I am less attuned to, but given the much better players on NeoGAF discussing it I'm inclined to believe them) and I think it's not really true to say that the overall speed of the game has actually sped up.
Speed of Halo 5 Gameplay - Why so fast? | Pkmnrulz240 | 1/19/15 5:45 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | serpx | 1/19/15 6:10 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | Dielectric | 1/19/15 6:36 pm |
Agree and disagree | davidfuchs | 1/19/15 7:15 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | thebruce0 | 1/19/15 10:18 pm |