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Previous Halo games rewarded outwitting your opponent, to a certain degree. Halo 4, and now Halo 5, both feel way too much like Call of Duty games, which reward whoever gets the first shot off, and have very little "down time" between player interactions. I couldn't go five seconds from spawning without running into an enemy in the few games of Halo 5 I played. Does the target demographic for these games have such severe ADD anymore that we can't go more than 5 seconds without being able to shoot something?
(And one other thought -- dear GOD we need to be able to remap controls. I tried numerous H5 control schemes - nothing is intuitive. Please let us map controls, 343. Please.)
Speed of Halo 5 Gameplay - Why so fast? | Pkmnrulz240 | 1/19/15 5:45 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | serpx | 1/19/15 6:10 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | Dielectric | 1/19/15 6:36 pm |
Agree and disagree | davidfuchs | 1/19/15 7:15 pm |
Re: Speed of Halo 5 Gameplay - Why so fast? | thebruce0 | 1/19/15 10:18 pm |