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: On Knockin' Zombs, I put a trigger zone to spawn the Banshee when the player
: moved forward. A neat effect and also allows me to de-spawn it with a
: button push(resulting in a fiery explosion of doom!)
: Now if they could fix the UI and let people join each other, we could play
: it... :(
Use a Timer: On Once to spawn the banshee instead, less dependent on player input and avoids confusion from the player if they don't immediately step forward.
Just finished my own version, be sure to put up a video of yours when you guys play it. I'm curious to see how you put it together without jetpacks. I miss jetpacks.
MCC Forge Scripting | DrDoctor | 11/11/14 3:36 pm |
Here's where all your armor customization went... | Mid7night | 11/11/14 4:19 pm |
Re: Here's where all your armor customization went | Phoenix_9286 | 11/11/14 4:31 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/11/14 4:42 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:20 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:26 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 3:39 am |
Re: Spawning/Despawning Vehicles | Drdoctor | 11/12/14 5:55 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 4:09 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/12/14 8:09 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 9:55 pm |
Re: Spawning/Despawning Vehicles | pete_the_duck | 11/13/14 12:42 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/13/14 1:23 am |