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Re: Spawning/Despawning Vehicles
By:Hyokin
Date: 11/12/14 9:55 pm
In Response To: Re: Spawning/Despawning Vehicles (DrDoctor)

: Is there a timer you could use at the beginning to use to spawn EVERYTHING
: using that trigger and then a switch to despawn later? That way nothing is
: technically set to spawn at start?

That's basically what I did.

On Knockin' Zombs, I put a trigger zone to spawn the Banshee when the player moved forward. A neat effect and also allows me to de-spawn it with a button push(resulting in a fiery explosion of doom!)

Now if they could fix the UI and let people join each other, we could play it... :(


Messages In This Thread

MCC Forge ScriptingDrDoctor11/11/14 3:36 pm
     Here's where all your armor customization went...Mid7night11/11/14 4:19 pm
           Re: Here's where all your armor customization wentPhoenix_928611/11/14 4:31 pm
     Re: Spawning/Despawning VehiclesHyokin11/11/14 4:42 pm
           Re: Spawning/Despawning VehiclesDrDoctor11/11/14 5:20 pm
                 Re: Spawning/Despawning VehiclesDrDoctor11/11/14 5:26 pm
                       Re: Spawning/Despawning VehiclesHyokin11/12/14 3:39 am
                             Re: Spawning/Despawning VehiclesDrdoctor11/12/14 5:55 am
                                   Re: Spawning/Despawning VehiclesHyokin11/12/14 4:09 pm
                                         Re: Spawning/Despawning VehiclesDrDoctor11/12/14 8:09 pm
                                               Re: Spawning/Despawning VehiclesHyokin11/12/14 9:55 pm
                                                     Re: Spawning/Despawning Vehiclespete_the_duck11/13/14 12:42 am
                                                           Re: Spawning/Despawning VehiclesHyokin11/13/14 1:23 am

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