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: I wanted to have the Banshee de-spawn when you pressed a button in Knockin'
: Zombs.
: I've figured out how to make the Emp's work and the Garage Door, but that's
: all.
For switch...
I used a toggle switch to try this out... Maybe it wouldn't work with someone already operating the vehicle. I don't know.
SPawn Channel: -1
Can Despawn: False
Power Channel: -1
Broadcast Channel: 1
Timer/User Data: 0
I have it set as 1.00 high by 0.5 cylinder.
For Vehicle (in my case the Civilian Hog)
Spawn time 1 (for testing)
Spawn Sequence 0
Spawn at Start: False (probably could be either but I'm using a toggle switch)
Min count: 0
Max Count: 1
Spawn Channel: 1
Can Despawn: True
Timer/ User Data: 0
This worked for me. When it was toggled to despawn it would still spawn back in but immediately explode. When it was set NOT to despawn by the toggle switch it just stayed there. I will try to upload my files to a fileshare....
Do we have those?
MCC Forge Scripting | DrDoctor | 11/11/14 3:36 pm |
Here's where all your armor customization went... | Mid7night | 11/11/14 4:19 pm |
Re: Here's where all your armor customization went | Phoenix_9286 | 11/11/14 4:31 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/11/14 4:42 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:20 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:26 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 3:39 am |
Re: Spawning/Despawning Vehicles | Drdoctor | 11/12/14 5:55 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 4:09 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/12/14 8:09 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 9:55 pm |
Re: Spawning/Despawning Vehicles | pete_the_duck | 11/13/14 12:42 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/13/14 1:23 am |