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Re: Spawning/Despawning Vehicles
By:DrDoctor
Date: 11/12/14 8:09 pm
In Response To: Re: Spawning/Despawning Vehicles (Hyokin)

: It seems that, by default, objects that are scripted to be toggled do NOT
: spawn until triggered.

: So if I want to spawn a box 1x1, I can go and push the button to spawn it.
: Then, push it again to de-spawn it. But I can't, for example, start a game
: with it already spawned and push a button to turn it off. At least, I
: haven't figured out how to do so yet.

: Basically, some scripted objects cannot spawn until triggered.

Is there a timer you could use at the beginning to use to spawn EVERYTHING using that trigger and then a switch to despawn later? That way nothing is technically set to spawn at start?


Messages In This Thread

MCC Forge ScriptingDrDoctor11/11/14 3:36 pm
     Here's where all your armor customization went...Mid7night11/11/14 4:19 pm
           Re: Here's where all your armor customization wentPhoenix_928611/11/14 4:31 pm
     Re: Spawning/Despawning VehiclesHyokin11/11/14 4:42 pm
           Re: Spawning/Despawning VehiclesDrDoctor11/11/14 5:20 pm
                 Re: Spawning/Despawning VehiclesDrDoctor11/11/14 5:26 pm
                       Re: Spawning/Despawning VehiclesHyokin11/12/14 3:39 am
                             Re: Spawning/Despawning VehiclesDrdoctor11/12/14 5:55 am
                                   Re: Spawning/Despawning VehiclesHyokin11/12/14 4:09 pm
                                         Re: Spawning/Despawning VehiclesDrDoctor11/12/14 8:09 pm
                                               Re: Spawning/Despawning VehiclesHyokin11/12/14 9:55 pm
                                                     Re: Spawning/Despawning Vehiclespete_the_duck11/13/14 12:42 am
                                                           Re: Spawning/Despawning VehiclesHyokin11/13/14 1:23 am

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