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: So if I want to spawn a box 1x1, I can go and push the button to spawn it.
: Then, push it again to de-spawn it. But I can't, for example, start a game
: with it already spawned and push a button to turn it off. At least, I
: haven't figured out how to do so yet.
: Basically, some scripted objects cannot spawn until triggered.
Is there a timer you could use at the beginning to use to spawn EVERYTHING using that trigger and then a switch to despawn later? That way nothing is technically set to spawn at start?
MCC Forge Scripting | DrDoctor | 11/11/14 3:36 pm |
Here's where all your armor customization went... | Mid7night | 11/11/14 4:19 pm |
Re: Here's where all your armor customization went | Phoenix_9286 | 11/11/14 4:31 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/11/14 4:42 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:20 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/11/14 5:26 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 3:39 am |
Re: Spawning/Despawning Vehicles | Drdoctor | 11/12/14 5:55 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 4:09 pm |
Re: Spawning/Despawning Vehicles | DrDoctor | 11/12/14 8:09 pm |
Re: Spawning/Despawning Vehicles | Hyokin | 11/12/14 9:55 pm |
Re: Spawning/Despawning Vehicles | pete_the_duck | 11/13/14 12:42 am |
Re: Spawning/Despawning Vehicles | Hyokin | 11/13/14 1:23 am |