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Re: More questions... (mainly for chef...)
Posted By: chefDate: 7/7/02 5:35 p.m.

In Response To: More questions... (mainly for chef...) (WJTW)

: Hi,

: I realised that I should have post this message as a followup to the post
: "Oni basic questionaire", but this would be better.

: So, here are my questions: 1) What happened to Muro's original look? He
: looked much better then: then the current finalised one. Why take that
: look out?

There were some issues with a few of the original characters, specifically the way they were modelled and textured. When Chris Huges got around to redoing them to remove sorting issues and correct their "physiques" (which is an 3D animation term relating to the way the vertices interact during animation) he often changed their clothes from the outfits Alex Okita originally gave 'em. Chris and Alex had what you might call a "friendly rivalry" in the art department ;^>

: 2) I've read somewhere that they said the AIs would be able to dodge, run for
: cover, call for help and work in groups. So far, I haven't seen any of
: these! What happened to the AI?

Well, they can do some of that stuff, but mostly it's internal to the logic and not visible to the player. I'm betting that you pulled a lot of those tidbits out of a very old interview with a programmer named Quinn Dunki that used to work on the project. She made a lot of boastful claims about what the AI would end up being able to do that she couldn't deliver on.

: 3) Why was the AI called AI 2? As in ai2 _spawn in scripting?

Because Chris Butcher rewrote the AI system from the stuff that Quinn had put together. Since it was the second time it had been done Butcher's functions were all AI2 calls.

: 4) Well, why are tankers groaning so much when hit? I mean, Muro would not
: have said "Why bother programming you to feel pain so intensly"
: when his own SLDs are screaming and expressing pain like that... Maybe the
: developers forgot that they made tankers SLDs and still thought they were
: humans(or did not re-voice or re-script the game?)?

Tankers were developed for entertainment purposes (think robo-pro wrestlers). If you saw pro wrestlers that didn't react when they got hit they wouldn't be much fun to watch would they? That's the "fluff" reason, but the real development reason is very similar: the player needs to get positive feedback when they're winning a fist fight, and the sounds that the characters play are a big part of that.

: 5) Was the Science Lab (level 3) originally the BGI Headquarters?

Heh, no but that's a good guess. BGI was cut COMPLETELY. That's the only level out of the original stuff that didn't make it into the game in any form whatsoever.

: 6) On the Science Lab(level 3), I noticed an additional staircase in the area
: with the firefight(where 3 TCTF agents are helping you) leading to the
: rooftops of that level. But that staircase was sealed. Was that part of
: the original level (the BGi Headquarters)?

It wasn't part of BGI, but yes it did lead to the roof. The staircase WAS part of the complete archtectural layout developed by the artists and hence had to be sealed to facilitate the gameplay.

: Sorry for being longwinded... I had to get these questions out of me.

It's ok, I don't mind!


[ Message Index ]



Replies:

More questions... (mainly for chef...)WJTW 7/7/02 1:22 a.m.
     Re: More questions... (mainly for chef...)chef 7/7/02 5:35 p.m.
           Even More questions... (mainly for chef...) Sorry!WJTW 7/7/02 11:06 p.m.
                 Only a few answerschef 7/8/02 7:31 p.m.
                       ok forgive meDaStompa 7/9/02 7:48 p.m.
                             I shouldn't tell you this, but...chef 7/9/02 8:51 p.m.
                                   Re: I shouldn't tell you this, but...Harry 7/9/02 11:46 p.m.
                                   Re: I shouldn't tell you this, but...DaStompa 7/10/02 8:17 p.m.
                       Re: Only a few answersBachus 8/1/02 5:31 a.m.



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