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More questions... (mainly for chef...)
Posted By: WJTWDate: 7/7/02 1:22 a.m.

Hi,

I realised that I should have post this message as a followup to the post "Oni basic questionaire", but this would be better.

So, here are my questions:

1) What happened to Muro's original look? He looked much better then:

then the current finalised one. Why take that look out?

2) I've read somewhere that they said the AIs would be able to dodge, run for cover, call for help and work in groups. So far, I haven't seen any of these! What happened to the AI?

3) Why was the AI called AI 2? As in ai2_spawn in scripting?

4) Well, why are tankers groaning so much when hit? I mean, Muro would not have said "Why bother programming you to feel pain so intensly" when his own SLDs are screaming and expressing pain like that... Maybe the developers forgot that they made tankers SLDs and still thought they were humans(or did not re-voice or re-script the game?)?

5) Was the Science Lab (level 3) originally the BGI Headquarters?

6) On the Science Lab(level 3), I noticed an additional staircase in the area with the firefight(where 3 TCTF agents are helping you) leading to the rooftops of that level. But that staircase was sealed. Was that part of the original level (the BGi Headquarters)?

Sorry for being longwinded... I had to get these questions out of me.

Thanks,
WJTW


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Replies:

More questions... (mainly for chef...)WJTW 7/7/02 1:22 a.m.
     Re: More questions... (mainly for chef...)chef 7/7/02 5:35 p.m.
           Even More questions... (mainly for chef...) Sorry!WJTW 7/7/02 11:06 p.m.
                 Only a few answerschef 7/8/02 7:31 p.m.
                       ok forgive meDaStompa 7/9/02 7:48 p.m.
                             I shouldn't tell you this, but...chef 7/9/02 8:51 p.m.
                                   Re: I shouldn't tell you this, but...Harry 7/9/02 11:46 p.m.
                                   Re: I shouldn't tell you this, but...DaStompa 7/10/02 8:17 p.m.
                       Re: Only a few answersBachus 8/1/02 5:31 a.m.



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