![]() |
||||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
I have seen images of suicide grunts and I've seen a player EMP a hog.
In the original game: Grunts panicked when you kill the Elite and you can take advantage of that. It's fun.
In later games: Grunts run at you carrying stickies and you have to back pedal or shoot them.
I find the original gameplay more fun. The later games have a soupçon of suck added to them, and I find that people love to rationalise why you should add a touch more suck to the game, it lets all the games suck equally, it homogenizes them. To me it prioritizes other concerns over fun. I think that that is a mistake.
I had one moment of pure fun in a Halo 3 beam tower when every Grunt in the building went into suicide mode, started warbling and came running at me. Dozens of suiciding grunts. I couldn't escape or react because I was too busy laughing. But I would trade that one moment for years of better gameplay.
A guy from IGN said that human vehicles can take damage, I never saw that in gameplay clips.
: There's a lot of polish I hope happens, just because stuff like that I think
: is going to make the biggest difference to feeling more like a Halo game
: and rather just "generic job we did in Unreal", even as this is
: clearly the cutting the teeth project for starting the next big project. I
: missed stuff like the chapter names and the like sorely. I was kind of
: hoping the additional content would be The Flood elements like Alpha
: Base and the like rather than prequel stuff (although maybe that's the
: fight above Reach from TFOR or the newer teamups from the novel Silent
: Storm ? Could be cool.) but I'm here for any of it. The old game isn't
: going away so I'm more open to considered deviations.
It's a bit of a cop-out to make gameplay features, user selectable, but... they could be.
I'd switch off:
I'd turn on:
They could add telemetry to use the toggles as a form of A/B testing, especially if they had a public beta. They could see what proportion of people use the toggles, then, in that group, track their options.
If there was a marked preference for what I call fun features then they could back-port them to the later games to restore consistency.
| Halo: Campaign Evolved | davidfuchs | 10/24/25 6:55 pm |
| Re: Halo: Campaign Evolved | Alex Schumer | 10/24/25 9:50 pm |
| Re: Halo: Campaign Evolved | nbuuck | 10/24/25 10:47 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 12:50 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 1:33 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 2:19 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 4:13 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 4:35 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 6:57 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/26/25 5:57 am |
| Re: Halo: Campaign Evolved | Captain Spark | 10/26/25 2:00 pm |
| Re: Halo: Campaign Evolved | scarab | 10/26/25 2:55 pm |
| Re: Halo: Campaign Evolved | davidfuchs | 10/26/25 8:46 pm |
| Re: Halo: Campaign Evolved | scarab | 10/27/25 6:05 am |
| Re: Halo: Campaign Evolved | davidfuchs | 10/27/25 7:53 am |
| Jamie Griesmier | scarab | 10/26/25 3:41 pm |
| Player sprinted past fights | scarab | 10/27/25 12:01 pm |
| Re: Player sprinted past fights | davidfuchs | 10/29/25 11:42 am |
| Re: Player sprinted past fights | scarab | 10/31/25 2:25 pm |
| Thanks *OT* | Rockslider | 10/27/25 4:25 pm |
| Re: Thanks *OT* | davidfuchs | 10/29/25 12:57 pm |
| Re: Halo: Campaign Evolved | scarab | 10/31/25 1:19 pm |