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: I think i saw the Chief being struct by a warthog and survive. (In the
: original trailer)
: I saw an Elite try to board the warthog but something stopped him. Was he
: struck by a tree as the hog drove past it?
: The hog gun glows red but doesn't seem to overheat.
: Nobody tried to drive a hog when the Chief wasn't in it.
: Didn't see any suicide grunts or emps from covies. The Chief can do vehicle
: emps.
: Covies don't seem to teleport away from grenades though frags don't see to
: have as large a blast radius.
: Didn't see grenade piles detonating.
: Not sure if rockets detonate when fired close to walls. I saw firing
: close(ish) to a rock but maybe outside of the CE blast range.
: The assault riffle seems to be more powerful.
: The gameplay difficulty was not legendary. I hope that legendary doesn't
: reintroduce the things that detracted from later campaigns.
:
: emp
: suicide grunts
: uncanny grenade avoiding
: overheating hog guns
:
I wouldn't be surprised if that's stuff's in there, save for the overheating guns. They definitely seem to be trying to port a more modern game experience back to CE and then wiggle around to find the right level of "close" to CE. One advantage of this being campaign only is they don't have to tune it for multiplayer considerations.
There's a lot of polish I hope happens, just because stuff like that I think is going to make the biggest difference to feeling more like a Halo game and rather just "generic job we did in Unreal", even as this is clearly the cutting the teeth project for starting the next big project. I missed stuff like the chapter names and the like sorely. I was kind of hoping the additional content would be The Flood elements like Alpha Base and the like rather than prequel stuff (although maybe that's the fight above Reach from TFOR or the newer teamups from the novel Silent Storm? Could be cool.) but I'm here for any of it. The old game isn't going away so I'm more open to considered deviations.
| Halo: Campaign Evolved | davidfuchs | 10/24/25 6:55 pm |
| Re: Halo: Campaign Evolved | Alex Schumer | 10/24/25 9:50 pm |
| Re: Halo: Campaign Evolved | nbuuck | 10/24/25 10:47 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 12:50 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 1:33 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 2:19 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 4:13 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/25/25 4:35 pm |
| Re: Halo: Campaign Evolved | Captain Spark | 10/25/25 6:57 pm |
| Re: Halo: Campaign Evolved | Rockslider | 10/26/25 5:57 am |
| Re: Halo: Campaign Evolved | Captain Spark | 10/26/25 2:00 pm |
| Re: Halo: Campaign Evolved | scarab | 10/26/25 2:55 pm |
| Re: Halo: Campaign Evolved | davidfuchs | 10/26/25 8:46 pm |
| Re: Halo: Campaign Evolved | scarab | 10/27/25 6:05 am |
| Re: Halo: Campaign Evolved | davidfuchs | 10/27/25 7:53 am |
| Jamie Griesmier | scarab | 10/26/25 3:41 pm |
| Player sprinted past fights | scarab | 10/27/25 12:01 pm |
| Re: Player sprinted past fights | davidfuchs | 10/29/25 11:42 am |
| Re: Player sprinted past fights | scarab | 10/31/25 2:25 pm |
| Thanks *OT* | Rockslider | 10/27/25 4:25 pm |
| Re: Thanks *OT* | davidfuchs | 10/29/25 12:57 pm |
| Re: Halo: Campaign Evolved | scarab | 10/31/25 1:19 pm |