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Halo in VR (for real)
By:BOLL
Date: 11/27/24 3:57 pm

A mod was recently released, I saw it... today? On reddit. Possibly yesterday, not sure now.

In any case, it took me a while to get it running, but this is how you do it.


  1. Install Halo PC (original CD version, not MCC) in the default location, else the update won't find it.

  2. Install the 1.0.10 patch, now available from the internet archive.

  3. Install the mod, optionally with Chimera (which improves the game), see instructions on the mod Github page.

  4. Make sure you go into Video Settings in the game, then set Frame-Rate to NO VSYNC, at least that worked for me to unlock the frame-rate, else I had it locked at 30.

  5. In Pillar of Autumn, in the very first calibration scene, you need to move the mouse on your PC to continue.

That's about it. It runs pretty well, dips down a bit in bigger scenes from me, but otherwise I run it at 120Hz in a Valve Index. I streamed it today, available here, I think for two weeks, then Twitch murders it. I'll continue it soon enough, I need to make it through the whole game as this is something I've wanted for more than a decade 🤩

As a review of the mod, things I would have wished for, no idea if any of these are possible but anyway:


  • First person driving, or controller vehicles with my head instead of joystick.

  • Same with the Warthog turret

  • Cut-scene cameras are quite disruptive, circumventing those could be nice.

  • For two-handing of pistols to stabilize instead of making them act as rifles


Then a bunch of stuff already mentioned in the known issues, hopefully this mod will see more work, but it already works really well. I'm kind of blown away, even if a bit distracted by the quirks and mild issues 😅

I guess I should mention what works, too:


  • Interface is vertically locked to the horizon, follows the head horizontally, works well.

  • We get two-handed weapons, 6DoF hand controller aiming of weapons.

  • Performance is quite OK, brilliant indoors, can suffer a bit outdoors. But then my VR setup is basically a 120Hz 3K screen, and it's rendering in stereo 3D.

  • Installation was quirky, mostly due to how old the game is, but after getting everything in the right place it just worked.

  • The sniper zoom is an overlay placed above the weapon, it's a peep hole onto the actual zoom view, quite funky but works well enough.

If you have a PC VR setup, and the original Halo PC version, check it out 😁 And sorry if the post is chaotic, I'm drained, took me way too much energy to get this working and then streaming it 🙃


Messages In This Thread

Halo in VR (for real)BOLL11/27/24 3:57 pm
     Re: Halo in VR (for real)Rockslider11/30/24 3:11 am
           Re: Halo in VR (for real)BOLL12/1/24 3:42 am
                 Re: Halo in VR (for real)Rockslider12/2/24 8:26 am
                       Re: Halo in VR (for real)BOLL12/5/24 5:05 pm

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