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Re: Halo in VR (for real)
By:Rockslider
Date: 12/2/24 8:26 am
In Response To: Re: Halo in VR (for real) (BOLL)

: Regarding the HUD, it is currently locked to the horizon vertically, but to
: the headset horizontally. This means it will appear static in VR, but in
: video it will appear to be floating around

Okay, I think I understand that. Sounds like the HUD is fine in VR.

: thus conflicting with your proprioception.

Holy cow. Proprioception. I'm learning new words today!


Messages In This Thread

Halo in VR (for real)BOLL11/27/24 3:57 pm
     Re: Halo in VR (for real)Rockslider11/30/24 3:11 am
           Re: Halo in VR (for real)BOLL12/1/24 3:42 am
                 Re: Halo in VR (for real)Rockslider12/2/24 8:26 am
                       Re: Halo in VR (for real)BOLL12/5/24 5:05 pm

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