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On the video footage, the HUD elements are drifting around in the central area rather than being anchored on the periphery. But is that what you're seeing in VR also? Or are the HUD elements actually okay for you?
Halo in VR (for real) | BOLL | 11/27/24 3:57 pm |
Re: Halo in VR (for real) | Rockslider | 11/30/24 3:11 am |
Re: Halo in VR (for real) | BOLL | 12/1/24 3:42 am |
Re: Halo in VR (for real) | Rockslider | 12/2/24 8:26 am |
Re: Halo in VR (for real) | BOLL | 12/5/24 5:05 pm |