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Well the nemesis was pretty sub-par so I can understand dropping him. I was thinking of the King Arthur archetype and how waking the Chief throw that away. But it is understandable that they would decide to wake him.
: Well, yeah, that's um... well... yeah. If you're going to have a squad game,
: you can't have a squad member who resets everyone when they die.
Why not? Isn't that how ME works? The problem is: squad based with revival mechanics where the down character grovels about on the floor asking for help.
Destiny has revivals but your character isn't there - there's just the Ghost. No character present means no groveling required. And you can self revive outside of darkness zones.
But, anyway, having the Chief helpless undermines the idea that this is the CHIEF, the guy who saves the day and generally kicks ass. Adding the mechanic that ruins his kickassedness feels like a tone deaf move.
If Halo reverted to a non-squad based game then I wouldn't be unhappy. Halo's ally AI isn't up to the story telling and game-play demands that the game places on it. And, sometimes, people should just accept this instead of rubbing its inadequacy in our faces with every game.
I would normally just say, "fix it" but this has been a problem since Halo 3 so it must be a hard problem.