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1) It's seemingly random from person to person. Sure they're are choices, but I always seem to get a needler when the other guy gets a Cinnimon Canon.
2) It breaks map control and design. It's really hard to design a good map around the unknowns of when and where personal ordinance come into play. I don't see (when I play) good map control in Halo 4 MM. (Now in our last B.org March Madness match on lockout our team did and we won dispite have me and Kermit as 2 of 3 players! -sorry kerm)
In my perfect world, Halo 5 would be much more like Halo 3 with everyone starting with the same weapons and grenades then you'd get to choose your AA. Weapon placement on the maps would fuel good map movement/control points which means the designers can make better maps.
Also, simplify the weapons, something that's been mentioned a lot around here. Lol
| How can Halo 5 be "competitive?" | Kal | 3/14/14 3:37 pm |
| Re: How can Halo 5 be "competitive?" | Urban Reflex | 3/14/14 4:57 pm |
| Re: How can Halo 5 be "competitive?" | Kal | 3/14/14 5:07 pm |
| Re: How can Halo 5 be "competitive?" | Joe Duplessie (SNIPE 316) | 3/14/14 7:22 pm |
| Re: How can Halo 5 be "competitive?" | Cody Miller | 3/14/14 5:21 pm |
| Re: How can Halo 5 be "competitive?" | Kal | 3/14/14 5:28 pm |
| Re: How can Halo 5 be "competitive?" | Avateur | 3/14/14 5:33 pm |
| Re: How can Halo 5 be "competitive?" | DEEP NNN | 3/14/14 5:56 pm |
| Re: How can Halo 5 be "competitive?" | serpx | 3/15/14 3:25 am |
| Elegance. *NM* | uberfoop | 3/15/14 3:30 am |
| A return to core fundamentals... | bryan newman | 3/16/14 1:09 am |
| Re: How can Halo 5 be "competitive?" | Hyokin | 3/16/14 8:49 am |
| Re: How can Halo 5 be "competitive?" | breitzen | 3/16/14 11:08 am |
| Re: How can Halo 5 be "competitive?" | Alexis | 3/17/14 6:20 pm |
| Re: How can Halo 5 be "competitive?" | Cody Miller | 3/17/14 8:47 pm |