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Plus the crazy-weird Halo 4 loadout system and item buying was a turn-off because you could just turn on the weapons and loadouts in custom games... and you could buy most stuff around SR-50, I think.
How can Halo 5 be "competitive?" | Kal | 3/14/14 3:37 pm |
Re: How can Halo 5 be "competitive?" | Urban Reflex | 3/14/14 4:57 pm |
Re: How can Halo 5 be "competitive?" | Kal | 3/14/14 5:07 pm |
Re: How can Halo 5 be "competitive?" | Joe Duplessie (SNIPE 316) | 3/14/14 7:22 pm |
Re: How can Halo 5 be "competitive?" | Cody Miller | 3/14/14 5:21 pm |
Re: How can Halo 5 be "competitive?" | Kal | 3/14/14 5:28 pm |
Re: How can Halo 5 be "competitive?" | Avateur | 3/14/14 5:33 pm |
Re: How can Halo 5 be "competitive?" | DEEP NNN | 3/14/14 5:56 pm |
Re: How can Halo 5 be "competitive?" | serpx | 3/15/14 3:25 am |
Elegance. *NM* | uberfoop | 3/15/14 3:30 am |
A return to core fundamentals... | bryan newman | 3/16/14 1:09 am |
Re: How can Halo 5 be "competitive?" | Hyokin | 3/16/14 8:49 am |
Re: How can Halo 5 be "competitive?" | breitzen | 3/16/14 11:08 am |
Re: How can Halo 5 be "competitive?" | Alexis | 3/17/14 6:20 pm |
Re: How can Halo 5 be "competitive?" | Cody Miller | 3/17/14 8:47 pm |