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Is Halo ready for a hyperspace arsenal?
By:Quirel
Date: 1/20/14 1:36 am
In Response To: Halo 4 and the 2 weapon limit (Cody Miller)

: Halo 4 has the two weapon limit, but pretty much eliminates any of the
: benefits it provides by making a lot of the weapons work the same. In
: Halo, running out of pistol ammo meant you either had to find more
: (encouraging exploration), or switch to something else (encouraging
: planning and conservation). But, when you run out of BR or DMR ammo, and a
: lightrifle or carbine drop everywhere, then there's not much to think
: about is there? Just pick one up and keep going on about how you did
: before. You are neither encouraged to explore or conserve, because more
: can be easily found.

I think that 343i tried to compensate for the weapon same-ness by decreasing the spare ammunition capacity and cleaning up the maps more often. This way, you were forced to hunt down one of the many, many ammunition caches or use the gun from the last thing you killed.

: I think for the future, 343 should eliminate weapon duplication, or else
: allow an entire arsenal to be carried like in 90s FPS games.

OK, so what if Halo had a hyperspace arsenal? We'd still have to cut out the duplicates, because nobody wants to cycle through three mechanically identical automatics on their way to the rocket launcher.
What if we go through a whole Halo game with only a single transforming Forerunner weapon? It could take on several different 'aspects' for close quarters, mid-range, and long range combat, and several more for the niche weapons. Canonically, it would be a weapon designed for front-lines usage, where individual soldiers would have Ancilla to help them react to the shifting battlefield.

-Close range: Not a shotgun. Anything BUT a shotgun. I'd like something that throws enemies around with powerful gravity fields and does damage through tidal forces.
-Medium Range: I'd retool the Railgun from Halo 4, slightly. Maybe make it charge faster.
Alternatively, the medium-range aspect would launch volleys of needles that shred and sterilize a target, as was seen with the Sentinel Enforcer.
-Long Range: Sentinel beam, with a scope.
-Niche One: Anti-aircraft. Yanks airborne enemies out of the sky with the force of hundreds of gravities. Bonus points for dropping it on enemy troopers.
-Niche Two: Incineration cannon. Lock onto one enemy and vaporize it. Nearby enemies are hit by the blast wave and have to deal with being covered in the ashes of their best friend.
-Niche Three: Something with cluster munitions. Call it a MIRV, and I'll kill a kitten.

Another feature we can add to improve the combat is rechargeable abilities that can be accessed independently of what weapon is wielded. For example, one ability could grant shields to an ally or lock down an enemy, and another ability could drain enemy shields and overheat weapons.

So, we'd be recreating the original Mass Effect combat system, with better primary weapons. It's an idea whose time has finally come.


Messages In This Thread

Halo 4 and the 2 weapon limitCody Miller1/19/14 8:10 pm
     Re: Halo 4 and the 2 weapon limitAvateur1/19/14 11:19 pm
           Re: Halo 4 and the 2 weapon limitGrizzlei1/19/14 11:45 pm
                 Re: Halo 4 and the 2 weapon limitSEspider1/20/14 1:24 am
                       Re: Halo 4 and the 2 weapon limitQuirel1/20/14 1:44 am
                       i want my DMRRockslider1/22/14 4:55 pm
                             Correction: I want my DMRRockslider1/22/14 5:01 pm
                             Re: i want my DMRPhoenix_92861/22/14 5:13 pm
                                   Re: I want my DMRRockslider1/22/14 5:26 pm
                                         Re: I want my DMRDEEP NNN1/22/14 9:01 pm
                                               Re: I want my DMRPhoenix_92861/22/14 10:44 pm
                             Re: i want my DMRSEspider1/22/14 6:21 pm
                             So do I.Quirel1/22/14 6:22 pm
                 Re: Halo 4 and the 2 weapon limitCody Miller1/22/14 12:46 pm
     Re: Halo 4 and the 2 weapon limitDEEP NNN1/19/14 11:20 pm
     Is Halo ready for a hyperspace arsenal?Quirel1/20/14 1:36 am
     Re: Halo 4 and the 2 weapon limitRagashingo1/20/14 1:37 pm
     Keep the two-weapon system!Rockslider1/20/14 1:59 pm
           Re: Keep the two-weapon system!Cody Miller1/20/14 2:22 pm
                 Re: Keep the two-weapon system!Rockslider1/20/14 2:38 pm
                 Needler SkullZaneZavin1/20/14 4:29 pm
                       Re: Needler SkullPhoenix_92861/20/14 4:32 pm
                             The lightish red skullscarab1/21/14 3:08 pm
                             Re: Boom! Tinkle tinkle... *NM*Hyokin1/23/14 9:02 am
           Re: Keep the two-weapon system!scarab1/20/14 2:23 pm
                 Grenade selectionRockslider1/20/14 5:42 pm
                       Re: Grenade selectionscarab1/21/14 2:37 pm
           Re: Keep the two-weapon system!Quirel1/20/14 3:11 pm
                 Re: Keep the two-weapon system!Rockslider1/20/14 5:07 pm
                       Re: Keep the two-weapon system!Quirel1/20/14 6:29 pm
                             Re: Keep the two-weapon system!scarab1/21/14 2:42 pm
                                   Did I actually spell sum as some? sheesh bad day *NM*scarab1/21/14 2:55 pm
     Opportunities for real improvement in halo5xbonescarab1/20/14 3:18 pm
           Re: Opportunities for real improvement in halo5xboscarab1/20/14 3:47 pm
                 Re: Opportunities for real improvement in halo5xbouberfoop1/20/14 11:42 pm
                       I meant for NPCsscarab1/21/14 2:16 pm
           Re: Opportunities for real improvement in halo5xboRockslider1/20/14 5:31 pm
                 Re: Opportunities for real improvement in halo5xbocheapLEY1/20/14 8:52 pm
                       Re: Opportunities for real improvement in halo5xboRockslider1/20/14 9:57 pm
                             Re: Opportunities for real improvement in halo5xbocheapLEY1/20/14 10:34 pm
                                   Re: Opportunities for real improvement in halo5xboKal1/22/14 10:26 am
                                   Re: Opportunities for real improvement in halo5xboRockslider1/22/14 5:18 pm
                                         Re: Opportunities for real improvement in halo5xboZackDark1/22/14 5:41 pm
                                               Re: Opportunities for real improvement in halo5xbocheapLEY1/22/14 7:17 pm
                                                     Re: Opportunities for real improvement in halo5xboRockslider1/23/14 12:12 pm
                                                           Re: Opportunities for real improvement in halo5xbocheapLEY1/23/14 4:17 pm
                                                                 Re: Opportunities for real improvement in halo5xboRockslider1/23/14 5:00 pm
                 Re: Opportunities for real improvement in halo5xboscarab1/21/14 2:52 pm
                       Re: Opportunities for real improvement in halo5xboRockslider1/21/14 3:17 pm
                             Re: Opportunities for real improvement in halo5xboscarab1/21/14 4:23 pm
                                   Re: Opportunities for real improvement in halo5xboRockslider1/22/14 4:40 pm
           O like your thinking. BUT...SEspider1/20/14 11:24 pm
                 Re: O like your thinking. BUT...scarab1/21/14 3:06 pm

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