: It WASN'T ready for production... at least not in the way 343 wanted it to
: be. Halo 4 plays a lot more fast and loose than its older cousins when it
: comes to fleshing out the world outside the player's grasp - and Theater
: Mode would have made this abundantly clear. I don't have any inside
: information, but it seems pretty clear that it was cut because the
: 'behind-the-scenes' part of the game world was far more incomplete than
: it's been in any other Halo title, and they really didn't need this being
: broadcast with every campaign vid.
Doesn't that have a "simple" fix though? Remove the ability for the camera to float freely (like it did in Halo 3) and only allow for first person or pivotal third person view. It's not ideal but it's a better compromise than denying the feature altogether.
-SR