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Re: Flinch & Sprint in Halo Poll
By:SEspider
Date: 5/29/13 10:43 pm
In Response To: Re: Flinch & Sprint in Halo Poll (Deafhawk36)

Waypoint bogs down my computer too much for me to bother entering the poll or commenting there.

But personally, I feel different then you all. Don't think anyone will like my suggestion but I'll give it all the same. Flinching and De-scoping should both be implemented when shot. Regardless of the weapon. De-scoping a player only forces them back into scope mode. It doesn't change their aim at all. I've never liked this. And I LOOOOOOOOOOOVE sniping. But what good is de-scoping a sniper or DMRer if they can still get near perfect shots without scoping? I hate being DMRed in Halo4 when I'm sniping because the weapon is too far powerful across maps. As is the Magnum. But getting a headshot with the sniper rifle is not easy when not zoomed. But the DMR/Pistol provide easy headshots either way. It's VERY unbalanced. Adding a flinch as well will force players to get better at aiming. And that's always a good thing. My aim in Halo4 sucks due to the flinch but that's okay because it forces me to get better. HOWEVER, I believe the Flinch should also happen while shooting. Also known as a Recoil. But that seems to be missing from range weapons outside of the UNSC sniper Rifle.

Sprint? That should stay for good. It has always been missing in Halo until now. It's natural and just seems super silly that we have powerful Spartans that can't run faster then marines. Of course, they should also have night vision and heat vision in their visors as well. But that may be asking too much. COD isn't the reason it's in Halo. Halo Lore is the reason it's in Halo.

I would like to see Evade return tough. But not in the same fashion as in Reach. It'd be best (in my view) if it's part of the Sprint mode. Quickly double tapping the sprint button will send you in a doge but also drain your sprint and cause it to take longer to recharge. Imagine sprinting as normal and then dodging once to avoid a rocket or vehicle. Or you can just sprint as normal. Or just evade/dodge once. You can't dodge back nor to the sides tough. Only forward and each dodge/evade drains your movement speed fully because it includes a roll. If a normal completed sprint takes 3 seconds to recharge, then after a dodge/evade it'll take 6-9 seconds to recharge. This longer recharge will prevent players from abusing it to reach areas of maps and also keep the gameplay fast. Maybe increase it's speed some. evade was a great way to get close to the enemy safely in Reach. But players were allowed 2 evades before recharging. This made those players too difficult to shoot. Limiting it to one evade combined with sprint will keep the speed factor but also allow fairness.

Wow I typed a lot.


Messages In This Thread

Flinch & Sprint in Halo PollDeafhawk365/29/13 8:28 pm
     Re: Flinch & Sprint in Halo PollDEEP NNN5/29/13 8:40 pm
           Re: Flinch & Sprint in Halo PollDeafhawk365/29/13 8:52 pm
                 Re: Flinch & Sprint in Halo PollSEspider5/29/13 10:43 pm
                       Re: Flinch & Sprint in Halo PollDeafhawk365/29/13 11:19 pm
                             Re: Flinch & Sprint in Halo PollGeneral Vagueness5/31/13 2:43 pm
                             Re: Flinch & Sprint in Halo PollSEspider5/31/13 8:58 pm
                       Re: Flinch & Sprint in Halo PolliForge5/30/13 8:33 am
     Re: Flinch & Sprint in Halo PollGeneral Vagueness5/31/13 2:33 pm

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