: The only problem I see with it is that it creates too much of a risk for
: players wanting to use stickies as an offensive strategy. It puts you at a
: disadvantage if you're up close, because any successful stick is likely to
: get you killed as well. It discourages that important element of the
: sandbox.
I understand the berserk in CE (with Zealots), H2 (with Ultra Elites), and Reach (any Elite) was intentionally designed as a fallible weakness to balance potentially overpowered enemies, but it's frequency reduction in H4 was a welcome change.
I just wish Hunters could go berserk again, the presence of a Hunter pair signifies bond brother relationship but I don't see that reflected in gameplay anymore.