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Re: Designing the Prometheans
By:Sliding Ghost
Date: 5/8/13 3:26 am
In Response To: Re: Designing the Prometheans (Postmortem)

: The only problem I see with it is that it creates too much of a risk for
: players wanting to use stickies as an offensive strategy. It puts you at a
: disadvantage if you're up close, because any successful stick is likely to
: get you killed as well. It discourages that important element of the
: sandbox.
I understand the berserk in CE (with Zealots), H2 (with Ultra Elites), and Reach (any Elite) was intentionally designed as a fallible weakness to balance potentially overpowered enemies, but it's frequency reduction in H4 was a welcome change.

I just wish Hunters could go berserk again, the presence of a Hunter pair signifies bond brother relationship but I don't see that reflected in gameplay anymore.


Messages In This Thread

Designing the PrometheansPostmortem5/6/13 8:15 pm
     Re: Designing the Prometheansserpx5/6/13 8:24 pm
     Re: Designing the PrometheansTDSpiral5/6/13 9:19 pm
           Re: Designing the Prometheansdavidfuchs5/6/13 10:28 pm
                 Re: Designing the PrometheansPostmortem5/6/13 10:46 pm
                       Re: Designing the PrometheansQuirel5/6/13 11:52 pm
     Re: Designing the PrometheansHyokin5/7/13 12:16 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:36 pm
                 Re: Designing the PrometheansDevil Mingy5/14/13 1:44 am
                 Re: Designing the PrometheansPostmortem5/14/13 11:32 am
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 2:59 am
     Re: Designing the PrometheansQuirel5/7/13 12:41 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:57 pm
                 Re: Designing the PrometheansQuirel5/13/13 11:44 pm
                       Re: Designing the PrometheansNikGntre5/14/13 12:47 am
                             The energy sword I mean *NM*NikGntre5/14/13 12:48 am
                             Re: Designing the PrometheansQuirel5/14/13 1:07 am
                                   Re: Designing the PrometheansNikGntre5/14/13 1:50 am
                       Re: Designing the PrometheansGeneral Vagueness5/14/13 12:55 am
                             Re: Designing the PrometheansQuirel5/14/13 1:12 am
                 Re: Designing the PrometheansRC Master5/14/13 1:03 pm
                       Re: Designing the PrometheansPostmortem5/14/13 1:37 pm
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 3:00 am
                             Re: Designing the PrometheansZackDark5/15/13 11:43 am
     Re: Designing the PrometheansSliding Ghost5/7/13 6:51 am
     'imprisoned and tormented soul'RC Master5/7/13 10:34 am
           Re: 'imprisoned and tormented soul'Jaydee5/7/13 6:46 pm
                 Re: 'imprisoned and tormented soul'Quirel5/7/13 9:55 pm
                       Re: 'imprisoned and tormented soul' *Silentium SP*Jaydee5/8/13 1:27 am
                             Re: 'imprisoned and tormented soul' *Silentium SP*serpx5/8/13 2:24 pm
                             Re: 'imprisoned and tormented soul' *Silentium SP*Quirel5/8/13 9:10 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*TDSpiral5/8/13 9:55 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/8/13 11:25 pm
                                         Re: 'imprisoned and tormented soul' *Silentium SP*Archilen5/9/13 1:17 am
                                               Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 2:12 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/9/13 3:24 pm
                                                           Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:56 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 7:55 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 2:14 am
                                                                             Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/10/13 5:26 pm
                                                                                   Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 10:24 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*General Vagueness5/13/13 7:12 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Nikko B2015/18/13 10:07 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:54 pm
                       Re: 'imprisoned and tormented soul'General Vagueness5/13/13 7:00 pm
     Re: Designing the PrometheansSliding Ghost5/8/13 12:15 am
           Re: Designing the PrometheansPostmortem5/8/13 12:33 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:22 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:26 am
                 Re: Designing the PrometheansGeneral Vagueness5/13/13 7:01 pm
     Re: Designing the PrometheansDayandKnightly5/18/13 8:48 pm
           Re: Designing the PrometheansGrimBrother One5/18/13 10:52 pm
           Re: Designing the PrometheansRevenant19885/19/13 1:06 pm

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