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Re: Designing the Prometheans
By:Sliding Ghost
Date: 5/8/13 3:22 am
In Response To: Re: Designing the Prometheans (Postmortem)

: The only problem I see with it is that it creates too much of a risk for
: players wanting to use stickies as an offensive strategy. It puts you at a
: disadvantage if you're up close, because any successful stick is likely to
: get you killed as well. It discourages that important element of the
: sandbox.
Yeah I intended it to be just another option for the AI, but since I haven't really changed the AI itself, it could not be avoided.

Btw, I think the issue is *somewhat* reflected in Reach and H4. In Reach, the increased FoV combined with the ridiculously evasive AI makes it significantly harder to land a stick. In H4, the MP grenade nerf in addition to the downgrade to 2x grenade count seems to have rendered them obsolete in Campaign combat, besides the Pulse Grenade which can stop any Knight in it's track if direct hit.


Messages In This Thread

Designing the PrometheansPostmortem5/6/13 8:15 pm
     Re: Designing the Prometheansserpx5/6/13 8:24 pm
     Re: Designing the PrometheansTDSpiral5/6/13 9:19 pm
           Re: Designing the Prometheansdavidfuchs5/6/13 10:28 pm
                 Re: Designing the PrometheansPostmortem5/6/13 10:46 pm
                       Re: Designing the PrometheansQuirel5/6/13 11:52 pm
     Re: Designing the PrometheansHyokin5/7/13 12:16 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:36 pm
                 Re: Designing the PrometheansDevil Mingy5/14/13 1:44 am
                 Re: Designing the PrometheansPostmortem5/14/13 11:32 am
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 2:59 am
     Re: Designing the PrometheansQuirel5/7/13 12:41 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:57 pm
                 Re: Designing the PrometheansQuirel5/13/13 11:44 pm
                       Re: Designing the PrometheansNikGntre5/14/13 12:47 am
                             The energy sword I mean *NM*NikGntre5/14/13 12:48 am
                             Re: Designing the PrometheansQuirel5/14/13 1:07 am
                                   Re: Designing the PrometheansNikGntre5/14/13 1:50 am
                       Re: Designing the PrometheansGeneral Vagueness5/14/13 12:55 am
                             Re: Designing the PrometheansQuirel5/14/13 1:12 am
                 Re: Designing the PrometheansRC Master5/14/13 1:03 pm
                       Re: Designing the PrometheansPostmortem5/14/13 1:37 pm
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 3:00 am
                             Re: Designing the PrometheansZackDark5/15/13 11:43 am
     Re: Designing the PrometheansSliding Ghost5/7/13 6:51 am
     'imprisoned and tormented soul'RC Master5/7/13 10:34 am
           Re: 'imprisoned and tormented soul'Jaydee5/7/13 6:46 pm
                 Re: 'imprisoned and tormented soul'Quirel5/7/13 9:55 pm
                       Re: 'imprisoned and tormented soul' *Silentium SP*Jaydee5/8/13 1:27 am
                             Re: 'imprisoned and tormented soul' *Silentium SP*serpx5/8/13 2:24 pm
                             Re: 'imprisoned and tormented soul' *Silentium SP*Quirel5/8/13 9:10 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*TDSpiral5/8/13 9:55 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/8/13 11:25 pm
                                         Re: 'imprisoned and tormented soul' *Silentium SP*Archilen5/9/13 1:17 am
                                               Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 2:12 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/9/13 3:24 pm
                                                           Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:56 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 7:55 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 2:14 am
                                                                             Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/10/13 5:26 pm
                                                                                   Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 10:24 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*General Vagueness5/13/13 7:12 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Nikko B2015/18/13 10:07 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:54 pm
                       Re: 'imprisoned and tormented soul'General Vagueness5/13/13 7:00 pm
     Re: Designing the PrometheansSliding Ghost5/8/13 12:15 am
           Re: Designing the PrometheansPostmortem5/8/13 12:33 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:22 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:26 am
                 Re: Designing the PrometheansGeneral Vagueness5/13/13 7:01 pm
     Re: Designing the PrometheansDayandKnightly5/18/13 8:48 pm
           Re: Designing the PrometheansGrimBrother One5/18/13 10:52 pm
           Re: Designing the PrometheansRevenant19885/19/13 1:06 pm

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