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Btw, I think the issue is *somewhat* reflected in Reach and H4. In Reach, the increased FoV combined with the ridiculously evasive AI makes it significantly harder to land a stick. In H4, the MP grenade nerf in addition to the downgrade to 2x grenade count seems to have rendered them obsolete in Campaign combat, besides the Pulse Grenade which can stop any Knight in it's track if direct hit.