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Re: Designing the Prometheans
By:davidfuchs
Date: 5/6/13 10:28 pm
In Response To: Re: Designing the Prometheans (TDSpiral)

: The most interesting part of this is that the Watcher and Knight are
: basically one entity split off for different roles. Which makes the
: Spartan Ops sections in which there is just Watchers and no Knights kind
: of weird. It seems like they could've made that relationship more apparent
: in the gameplay as well.

: Second most interesting thing is seeing the Halo Reach HUD, with Halo 3
: weapons, fighting Halo 4 enemies.

I think the reason for that is partially mission designers trying to mix things up, and partially because they realized that their idea didn't quite work. I think there are plenty of times the Prometheans shine all together, but they don't function as originally intended and when broken out they don't really offer as much variety (this might simply be an aspect of their less than excellent feedback system.)

Too bad things like the Knights losing limbs didn't make it into the final game--I think it would have helped alleviate some of the perceptions of them as bullet sponges, without even changing an actual stat.

Thanks for sharing!


Messages In This Thread

Designing the PrometheansPostmortem5/6/13 8:15 pm
     Re: Designing the Prometheansserpx5/6/13 8:24 pm
     Re: Designing the PrometheansTDSpiral5/6/13 9:19 pm
           Re: Designing the Prometheansdavidfuchs5/6/13 10:28 pm
                 Re: Designing the PrometheansPostmortem5/6/13 10:46 pm
                       Re: Designing the PrometheansQuirel5/6/13 11:52 pm
     Re: Designing the PrometheansHyokin5/7/13 12:16 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:36 pm
                 Re: Designing the PrometheansDevil Mingy5/14/13 1:44 am
                 Re: Designing the PrometheansPostmortem5/14/13 11:32 am
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 2:59 am
     Re: Designing the PrometheansQuirel5/7/13 12:41 am
           Re: Designing the PrometheansGeneral Vagueness5/13/13 6:57 pm
                 Re: Designing the PrometheansQuirel5/13/13 11:44 pm
                       Re: Designing the PrometheansNikGntre5/14/13 12:47 am
                             The energy sword I mean *NM*NikGntre5/14/13 12:48 am
                             Re: Designing the PrometheansQuirel5/14/13 1:07 am
                                   Re: Designing the PrometheansNikGntre5/14/13 1:50 am
                       Re: Designing the PrometheansGeneral Vagueness5/14/13 12:55 am
                             Re: Designing the PrometheansQuirel5/14/13 1:12 am
                 Re: Designing the PrometheansRC Master5/14/13 1:03 pm
                       Re: Designing the PrometheansPostmortem5/14/13 1:37 pm
                       Re: Designing the PrometheansGeneral Vagueness5/15/13 3:00 am
                             Re: Designing the PrometheansZackDark5/15/13 11:43 am
     Re: Designing the PrometheansSliding Ghost5/7/13 6:51 am
     'imprisoned and tormented soul'RC Master5/7/13 10:34 am
           Re: 'imprisoned and tormented soul'Jaydee5/7/13 6:46 pm
                 Re: 'imprisoned and tormented soul'Quirel5/7/13 9:55 pm
                       Re: 'imprisoned and tormented soul' *Silentium SP*Jaydee5/8/13 1:27 am
                             Re: 'imprisoned and tormented soul' *Silentium SP*serpx5/8/13 2:24 pm
                             Re: 'imprisoned and tormented soul' *Silentium SP*Quirel5/8/13 9:10 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*TDSpiral5/8/13 9:55 pm
                                   Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/8/13 11:25 pm
                                         Re: 'imprisoned and tormented soul' *Silentium SP*Archilen5/9/13 1:17 am
                                               Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 2:12 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/9/13 3:24 pm
                                                           Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:56 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*scarab5/9/13 7:55 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 2:14 am
                                                                             Re: 'imprisoned and tormented soul' *Silentium SP*MacGyver105/10/13 5:26 pm
                                                                                   Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/10/13 10:24 pm
                                                                 Re: 'imprisoned and tormented soul' *Silentium SP*General Vagueness5/13/13 7:12 pm
                                                                       Re: 'imprisoned and tormented soul' *Silentium SP*Nikko B2015/18/13 10:07 pm
                                                     Re: 'imprisoned and tormented soul' *Silentium SP*Postmortem5/9/13 6:54 pm
                       Re: 'imprisoned and tormented soul'General Vagueness5/13/13 7:00 pm
     Re: Designing the PrometheansSliding Ghost5/8/13 12:15 am
           Re: Designing the PrometheansPostmortem5/8/13 12:33 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:22 am
                 Re: Designing the PrometheansSliding Ghost5/8/13 3:26 am
                 Re: Designing the PrometheansGeneral Vagueness5/13/13 7:01 pm
     Re: Designing the PrometheansDayandKnightly5/18/13 8:48 pm
           Re: Designing the PrometheansGrimBrother One5/18/13 10:52 pm
           Re: Designing the PrometheansRevenant19885/19/13 1:06 pm

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