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Re: The real-time reflections crysis.
By:Cody Miller
Date: 4/29/13 2:49 pm
In Response To: Re: The real-time reflections crysis. (uberfoop)

: They won't. The reason that proper planar reflections are expensive is that
: you need to re-render the scene from another angle. Extra renders become
: more expensive as the baseline graphics themselves become more expensive.

How expensive are extra renders really? Play co-op in portal 2, and in split screen mode you can potentially see 32 portals on the screen at once, each with their own render pass. It sounds like portals work similar to reflections, in that what you see through the portal is actually a 2D surface, not actual 3D geometry.

Then again, the source engine is old.


Messages In This Thread

Best way to FIX Halo 6...SEspider4/25/13 4:18 pm
     The real-time reflections crysis.uberfoop4/26/13 1:44 am
           Re: The real-time reflections crysis.SEspider4/26/13 6:50 pm
                 Re: The real-time reflections crysis.uberfoop4/27/13 10:18 pm
                       Re: The real-time reflections crysis.thebruce04/29/13 10:39 am
                       Re: The real-time reflections crysis.Cody Miller4/29/13 2:49 pm
     Re: Best way to FIX Halo 6...General Vagueness4/27/13 9:45 pm

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