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Re: The real-time reflections crysis.
Date: 4/26/13 6:50 pm
In Response To: The real-time reflections crysis. (uberfoop)

In Blender the method is called Environmental reflect and easily done in post. But getting Real-Time Reflecting(RTR) is much harder to do over 2-4 way online splitting. The more you RTR the more ram and processing is needed. Multiply that by 2-4 players that are states/countries apart and you get lag. In Crysis, I think they have a back-up code to pop in a Environment/World/"Box" map to prevent lag. There is a lot of details doing on in that game. Some cheats are needed.

I do miss RTR in Hal's campaign, but I understand why they took it out. They also took out transparency in areas as well. Keep in mind that Halo6 will be on the next Xbox. Hopefully these issues will be fixable by then.

Messages In This Thread

Best way to FIX Halo 6...SEspider4/25/13 4:18 pm
     The real-time reflections crysis.uberfoop4/26/13 1:44 am
           Re: The real-time reflections crysis.SEspider4/26/13 6:50 pm
                 Re: The real-time reflections crysis.uberfoop4/27/13 10:18 pm
                       Re: The real-time reflections crysis.thebruce04/29/13 10:39 am
                       Re: The real-time reflections crysis.Cody Miller4/29/13 2:49 pm
     Re: Best way to FIX Halo 6...General Vagueness4/27/13 9:45 pm

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