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: I Suggest
: Bring us back to Alpha Halo!
: End the story where it started.
: Thank about it. What better way to introduce players to the Halo Universe?
: Not all of it of course. add new locations that correspond to the classic
: Bungie style. "But Alpha Halo was destroyed!" This is true to a
: point. It was in deed broken up :spoiler: at the end of the first game.
: But if I'm right, there are still pockets of Ring that supports life and
: gravity via back up systems. Thus making it possible.
: With the destruction, there are clearly going to be structure damage in these
: locations. Add on top of that the fact it's been 5+ years, there's going
: to be excavations. But don't make these change a huge part of the layout.
: Mostly keep it to cosmetic changes. My favorite levels are Halo and the
: Library. It'll suck if they change too much. But it'll be pretty darn cool
: to return to our crash site and find our escape pod with skeletons around
: it and a classic gun or two (same settings).
: But above all, LEAVE OUT KILL ZONES!! Allow us to explore the maps as we
: see fit. It it breaks our experience, then so be it. Chances are that
: we've already played through it normally, let us have fun for a change.
: Kill zones ruin that chance of fun.
: I just think it'll be fun and incredibly awesome to revisit these classic
: area with new wildlife, plant growth, and decay.
: Oh yeah. As for a reason to return? Just let there be something on the old
: ring that we need to retrieve to end the battle and save the universe
: again. Heck, I'll love to find a early copy of Cortana in the Ring's
: Control Room. Maybe she put it in a digital stasis and it woke up and
: guided us without us knowing it. In similar ways to the Superintendent in
: ODST. Only her memory is from the point she was left by Cortana. If we
: plug her into our helmet, new memory (also left from the real Cortana)
: enters her data banks and it'll be like she never left us (sorta).
Halo 2 revisited the first game in some small ways. Halo 3 revisited it in some much bigger ways. ODST revisited it in some small ways, mostly gameplay-wise. Reach revisited it literally in some ways and more imitatingly in other ways. 343i put out a direct remake of the first game. The ring itself was revisited in Halo 2, Reach, and Halo anniversary, and its replacement was visited in Halo 3. We might have actually had enough of it for a while. Then again, by the time we actually play Halo 6, it will have been a good few years (hopefully) since anyway of these games, and it's something that by now is an ordinary but not ubiquitous part of the series. Either way, your idea, or at least your basic premise, has me pretty interested. What about the replacement Halo? Maybe we could go to both; maybe there's something interesting on the Ark; we haven't revisited Installation 05 except for Cold Storage and the small amount of material that came out before it was released, maybe it has something interesting (clues about the Flood maybe, if they're so keen on tying everything together).
|Best way to FIX Halo 6...||SEspider||4/25/13 4:18 pm|
|The real-time reflections crysis.||uberfoop||4/26/13 1:44 am|
|Re: The real-time reflections crysis.||SEspider||4/26/13 6:50 pm|
|Re: The real-time reflections crysis.||uberfoop||4/27/13 10:18 pm|
|Re: The real-time reflections crysis.||thebruce0||4/29/13 10:39 am|
|Re: The real-time reflections crysis.||Cody Miller||4/29/13 2:49 pm|
|Re: Best way to FIX Halo 6...||General Vagueness||4/27/13 9:45 pm|