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I started with the Grifball game-type and adjusted it a little.
Arming Time: 15 seconds. I did this because players can't sit on the plant plate to arm it. Instead it plants instantly giving the Planter a chance to defend the area. Once armed, it counts down.
Disarming Time: 5 seconds. This forces the Planters to defend and rushes the other team to that capture to disarm it. Duh
Return Time: 30 seconds
Carrier Speed: 110%. Did this because I hate the whole slow-mo from past games plus with the throw option, it's useless.
Throw the bomb:
Pick Up: Instant. To hard to catch it if you have to press a button.
Score to win?2.
Multi-Bomb? No. Test proved this was impossible. Sorry
One Bomb?Yes. But there's a catch. To set your came up for One Bomb, you must place the Bomb/Ball Spawn at one team's Plant Point(Team A). This allows that team to quickly have access. HOWEVER The other team can still plant the bomb. This forces Team A to place defense more then then Team B if they grab the ball. This set up also helps prevent Ties.
Neutral Bomb? Yes. This is basically just like Grifball but with longer arming times and with disarm times.
Vehicles? Yes. Driving is enabled but as usual the Carrier can not drive nor shoot.
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