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: I'm going to add more HCE and H2 units until I have a good roster.
: The Halo 3 shaders are tricky and I haven't solved them yet, even to get
: something half decent looking so I will concentrate on rounding out the ce
: and 2 assets.
: When I have a: grunt, a hunter, and elite, and a jackal then I am going to
: make a police lineout image to put at the top. It will have height lines
: on the background and there will be a tiny grunt beside a giant hunter, a
: jackal, and an elite.
: And the download images will be like police mugshots. I will call the whole
: page: the rogues gallery.
Sounds Awesome
Modeling, texturing, rigging, and animating is very tedious.
Especially the rigging. Depending on the rig and model of cocourse.
I'm currently modeling Prime and Kevin from the old Malibu comics.
Particularly the version from the Boris Annural cover.
But I'm going by it by sculpting them first with plans to retop them later.
My computer is slow as a slug and Blender crashes on me a lot.
So it's takin me over a year just to sculpt Prime. Haven't gotten to Kevin yet.
At his current stage, Prime looks too much like Marvel's Hulk.
: The nice thing about using a gallery is that I can add units whenever I have
: them.
: I'm happy that you can now pick the grunt types: Minor, Major, SpecOps. All
: it does is change the colours but I still think it's neat.
: My long term plan is to make my own grunt models and animate them but I am
: very slow at modelling and the rigging and animation is, currently, not in
: my skill set. So it will be a while.