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: This is one new effect that's a downgrade. The sound of breaking glass in the
: new game is very muted, and the animation looks as if the glass is
: dissolving.
Yeah, I can see the idea of "why would the Forerunners have breaking glass" to some degree and wanting to modify it, but you're right that the effect is weaker. In general there seems to be a little too much stuff toned down in terms of grenade impact, etc.
(I think the downgrade also goes to the Forerunner doors and interfaces. The original stuff just looks better.)
| Marcus Lehto (and me!) on Campaign Evolved. (long) | Kermit | 8/15/26 7:11 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Captain Spark | 8/15/26 8:36 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Rockslider | 8/16/26 1:42 am |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | davidfuchs | 8/17/26 12:05 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Kermit | 8/20/26 8:45 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | davidfuchs | 8/24/26 8:13 am |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Kermit | 8/24/26 10:01 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Stephen L. (SoundEffect) | 8/21/26 1:53 pm |
| Re: Marcus Lehto (and me!) on Campaign Evolved. (l | Kermit | 8/24/26 10:08 pm |