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Re: Marcus Lehto (and me!) on Campaign Evolved. (l
By:davidfuchs
Date: 8/17/26 12:05 pm

: I pretty much agree with his take , both the praises and the criticisms.

: Now that I've completely finished both the campaign and bonus missions (on
: heroic), I understand more of the disappointment, but I don't understand
: the degree, except that on the internet, only extreme hate or love gets
: any attention. It's a beautiful game in its presentation. I thought the
: lighting and the art was pretty great throughout. I thought the new
: recordings of the principals' lines were mostly okay, and if not
: necessarily better than the original, at least as good in most cases. One
: would be right to ask why do it in that case, and I bet that the tweaks
: and additions to the script would have been considered more jarring had
: they not, and there were improvements made. There were clarifications
: added and places where they pumped up the emotional resonance for those
: who are well acquainted with the trilogy (what they did with Keyes pistol
: was a good example). Based on the credits, our own Grimbrother One may
: have had a hand in that, and I liked it! The other important thing to say
: is that the game felt like Halo to me, which is no small feat.

: I liked other things, too, such as:
: The selection of weapons from the later games
: How pickups could be saved for later activation
: Vehicle jacking and disabling with an overcharge
: Changes to the maps (especially The Library and AOTCR) to make encounters
: more interesting.
: The flood are better and scarier—more like Halo 3.
: The hunters are scary again (I didn’t like this at first.) There’s no quick
: solution (unless you have a sword, but like the original magnum solution,
: it’s tricky).
:

: Some things I didn’t like:
: No more breaking glass. Assault on the Control Room just isn’t the same.
: No ice to skate around on.
: No going underwater (in the ocean or where fuel had pooled on Keyes)
: The removal or change to some cutscenes that had sweeping camera angles that
: I thought better showed off the environments in the original.
: The cutscenes not being in-engine.
: Inexplicable boundaries—especially behind the big rock after your cross the
: first bridge on Halo.
: Completely new music. Granted, I remember hearing this only once.
:

: Some things I have mixed feelings about:
: Elites speaking English. I missed backward David Scully but the switch does
: kinda fix Keyes' line about overhearing the Covenant talking about Halo.
: (Yes, I guess the grunts could have been talking about it, but the Elites
: doing it makes more sense, especially since they are the guards.)
: Sprint. I mostly didn't mind it. It wasn't that much faster than the
: original and in my opinion did not break the game.
: Terminals and skulls. I just found the last of the terminals, and haven’t
: yet read them all, but I like what I’ve read. I am glad these are text, as
: opposed to those waypoint films in Anniversary, which I had very [ strong
: feelings about. I wish they appeared in the game as they did in Halo 3,
: but at least they don’t take you out of the game.
: Finding the skulls (with guidance of course—I’m not crazy!) was a nice
: metagame once I’d finished. I do think that the skulls that allow you to
: change back to traditional settings should be among the freebies they give
: you once you’ve found a few (or even just let you have them from the
: start).
: Markers/waypoints. I didn’t mind the markers on remaining enemies too much,
: although I’m sympathetic to the argument that they break immersion.
: Waypoints also seemed a bit aggressive, but as someone who easily gets
: turned around (as anyone who has raided with me can attest), I have to
: admit I appreciated them. In the original, it was very common for me to
: get disoriented inside the Truth and Reconciliation, for instance.
:

: Game features/bugs:
: I wish the game had mutilple saved game slots. The ability to save co-op
: checkpoints would be nice, too.
: Quick Resume is buggy on Xbox. I find that if I don’t completely close the
: game and restart, I might get a black screen during cutscenes.
: I found the menus confusing and not well labeled. More than once I forgot
: which submenu I was in, since they all mostly have the same options past
: the top level.
:

: More about central characters

: I thought the new Keyes was good, and although I didn’t know until I looked
: it up that it was no longer Pete Stacker, I cannot help but want to hear
: HIS new recordings.

: About Cortana, Jen Taylor’s new line readings were fine, and I liked some of
: the new animations (the 50-foot woman scene in AOTCR was particularly
: effective). I’ve seen comments about the new Cortana being ugly. No
: accounting for taste or how mean the internet can be, but I liked her. It
: doesn’t hurt that I really like Kathryn Hahn, who she reminded me of, but
: I thought she was attractive (more attractive than the original) without
: veering into Playboy Playmate territory like they did in Halo 4. What
: didn’t like was that at times her facial expressions did not match the
: seriousness with which I thought she should be saying the things she was
: saying.

: I thought that Keston John as Johnson did a good job of sounding like David
: Scully (and it’s worth remembering that the first Johnson was a riff on
: the Sergeant from Aliens). To be honest, though, this was my least
: favorite part of the remake, and I don’t blame the voice actor. I blame
: the animation and writing. They would routinely have him look at the
: camera and mug. They made Johnson high on his own supply and it broke
: immersion for me, especially in the bonus missions, where almost
: everything out of his mouth was some cliched action movie quip. I know
: Johnson always did bring a bit of comic relief, but nearly gone was the
: pathos that took full bloom in Halo 3.

: About those bonus missions

: Playing the bonus missions could poison the well for this game, and I think
: it might have for those who played them first. I enjoyed the gameplay, and
: I even appreciated what they were trying to do with the story, but it was
: just overwrought and overacted. To be honest, some of the original Halo
: was a bit overdone, too, and the irony is this probably wouldn’t have the
: received the criticism it has had it been 2001, but our standards have
: changed. I didn’t hate it, but I did cringe during parts, along with many
: apparently. Still, the gameplay was better than it was Halo 4 or 5.
: Forerunners are my least favorite Halo enemies.

: Finally

: If you love Halo, it's a nice trip down memory lane. I look forward to
: four-player co-op, which, as I think some of us said, was worth the price
: of admission. I'm glad it exists. Parts of it will make your eyes bleed,
: and I mean that in a good way.

: Kerm

: crosspost

Yeah, it's unfortunate how fandom has always been a place for extreme takes, but now social media is incentivizing it.

Fun to read your comments on the terminals! I prefer the video terminals, but I do agree in part with your "but how are these justified?" questions. I think CEA at least having the difference between human, Covenant, and Forerunner entries helped, versus Campaign Evolved just sticking a UNSC terminal everywhere, including places (like the control room!) where presumably no one could have left it.

I do think we hit diminishing returns after CEA with what kind of content you could include, but I still felt some of it just was spinning the same yarns (CEA gives you all you really would need or want about 343GS's mental state after isolation, so having more of that, even if it had more focus on 2401 Penitent Tangent's corruption by the Flood, still felt a little stagnant.) At the very least, given how the main game wasn't going to get into all the stuff from The Flood (which I think was the biggest miss with the new dialogue, at least put some extra lines in to hint at the wider events!) that would have been a good place to stick it.

As beautiful as the new cutscenes are, between the weird pacing and the odd cinematic choices they made, I think in-engine would have been nearly as pretty and more immersive (things like the MC carrying the same weapon as you, etc.) I do agree that the AOTCR cutscene is the single new cutscene I think makes tangible upgrades over the original.

I hadn't noticed the AOTCR glass, I guess because you can shatter the glass on the bridge, and because 343GS still has the breaking glass. Wonder why it's less reactive in other places?


Messages In This Thread

Marcus Lehto (and me!) on Campaign Evolved. (long)Kermit8/15/26 7:11 pm
     Re: Marcus Lehto (and me!) on Campaign Evolved. (lCaptain Spark8/15/26 8:36 pm
     Re: Marcus Lehto (and me!) on Campaign Evolved. (lRockslider8/16/26 1:42 am
     Re: Marcus Lehto (and me!) on Campaign Evolved. (ldavidfuchs8/17/26 12:05 pm
           Re: Marcus Lehto (and me!) on Campaign Evolved. (lKermit8/20/26 8:45 pm
                 Re: Marcus Lehto (and me!) on Campaign Evolved. (ldavidfuchs8/24/26 8:13 am
                       Re: Marcus Lehto (and me!) on Campaign Evolved. (lKermit8/24/26 10:01 pm
     Re: Marcus Lehto (and me!) on Campaign Evolved. (lStephen L. (SoundEffect)8/21/26 1:53 pm
           Re: Marcus Lehto (and me!) on Campaign Evolved. (lKermit8/24/26 10:08 pm

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